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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c   2002, 2003, 2004, 2005, 2006, 2007, 2008  Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11   In Emacs editing, A @dfn{frame} is a screen object that contains one
12 or more Emacs windows.  It's the kind of object that is called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way.
16
17   A frame initially contains a single main window and/or a minibuffer
18 window; you can subdivide the main window vertically or horizontally
19 into smaller windows.  In Emacs Lisp, a @dfn{frame object} is a Lisp
20 object that represents a frame on the screen.
21
22 @cindex terminal frame
23   When Emacs runs on a text-only terminal, it starts with one
24 @dfn{terminal frame}.  If you create additional ones, Emacs displays
25 one and only one at any given time---on the terminal screen, of course.
26
27 @cindex window frame
28   When Emacs communicates directly with a supported window system, such
29 as X, it does not have a terminal frame; instead, it starts with
30 a single @dfn{window frame}, but you can create more, and Emacs can
31 display several such frames at once as is usual for window systems.
32
33 @defun framep object
34 This predicate returns a non-@code{nil} value if @var{object} is a
35 frame, and @code{nil} otherwise.  For a frame, the value indicates which
36 kind of display the frame uses:
37
38 @table @code
39 @item x
40 The frame is displayed in an X window.
41 @item t
42 A terminal frame on a character display.
43 @item mac
44 The frame is displayed on a Macintosh.
45 @item w32
46 The frame is displayed on MS-Windows 9X/NT.
47 @item pc
48 The frame is displayed on an MS-DOS terminal.
49 @end table
50 @end defun
51
52 @menu
53 * Creating Frames::             Creating additional frames.
54 * Multiple Displays::           Creating frames on other displays.
55 * Frame Parameters::            Controlling frame size, position, font, etc.
56 * Frame Titles::                Automatic updating of frame titles.
57 * Deleting Frames::             Frames last until explicitly deleted.
58 * Finding All Frames::          How to examine all existing frames.
59 * Frames and Windows::          A frame contains windows;
60                                   display of text always works through windows.
61 * Minibuffers and Frames::      How a frame finds the minibuffer to use.
62 * Input Focus::                 Specifying the selected frame.
63 * Visibility of Frames::        Frames may be visible or invisible, or icons.
64 * Raising and Lowering::        Raising a frame makes it hide other windows;
65                                   lowering it makes the others hide it.
66 * Frame Configurations::        Saving the state of all frames.
67 * Mouse Tracking::              Getting events that say when the mouse moves.
68 * Mouse Position::              Asking where the mouse is, or moving it.
69 * Pop-Up Menus::                Displaying a menu for the user to select from.
70 * Dialog Boxes::                Displaying a box to ask yes or no.
71 * Pointer Shape::               Specifying the shape of the mouse pointer.
72 * Window System Selections::    Transferring text to and from other X clients.
73 * Drag and Drop::               Internals of Drag-and-Drop implementation.
74 * Color Names::                 Getting the definitions of color names.
75 * Text Terminal Colors::        Defining colors for text-only terminals.
76 * Resources::                   Getting resource values from the server.
77 * Display Feature Testing::     Determining the features of a terminal.
78 @end menu
79
80   @xref{Display}, for information about the related topic of
81 controlling Emacs redisplay.
82
83 @node Creating Frames
84 @section Creating Frames
85
86 To create a new frame, call the function @code{make-frame}.
87
88 @defun make-frame &optional alist
89 This function creates and returns a new frame, displaying the current
90 buffer.  If you are using a supported window system, it makes a window
91 frame; otherwise, it makes a terminal frame.
92
93 The argument is an alist specifying frame parameters.  Any parameters
94 not mentioned in @var{alist} default according to the value of the
95 variable @code{default-frame-alist}; parameters not specified even there
96 default from the standard X resources or whatever is used instead on
97 your system.
98
99 The set of possible parameters depends in principle on what kind of
100 window system Emacs uses to display its frames.  @xref{Window Frame
101 Parameters}, for documentation of individual parameters you can specify.
102
103 This function itself does not make the new frame the selected frame.
104 @xref{Input Focus}.  The previously selected frame remains selected.
105 However, the window system may select the new frame for its own reasons,
106 for instance if the frame appears under the mouse pointer and your
107 setup is for focus to follow the pointer.
108 @end defun
109
110 @defvar before-make-frame-hook
111 A normal hook run by @code{make-frame} before it actually creates the
112 frame.
113 @end defvar
114
115 @defvar after-make-frame-functions
116 An abnormal hook run by @code{make-frame} after it creates the frame.
117 Each function in @code{after-make-frame-functions} receives one argument, the
118 frame just created.
119 @end defvar
120
121 @node Multiple Displays
122 @section Multiple Displays
123 @cindex multiple X displays
124 @cindex displays, multiple
125
126   A single Emacs can talk to more than one X display.
127 Initially, Emacs uses just one display---the one chosen with the
128 @code{DISPLAY} environment variable or with the @samp{--display} option
129 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}).  To connect to
130 another display, use the command @code{make-frame-on-display} or specify
131 the @code{display} frame parameter when you create the frame.
132
133   Emacs treats each X server as a separate terminal, giving each one its
134 own selected frame and its own minibuffer windows.  However, only one of
135 those frames is ``@emph{the} selected frame'' at any given moment, see
136 @ref{Input Focus}.
137
138   A few Lisp variables are @dfn{terminal-local}; that is, they have a
139 separate binding for each terminal.  The binding in effect at any time
140 is the one for the terminal that the currently selected frame belongs
141 to.  These variables include @code{default-minibuffer-frame},
142 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
143 @code{system-key-alist}.  They are always terminal-local, and can never
144 be buffer-local (@pxref{Buffer-Local Variables}).
145
146   A single X server can handle more than one screen.  A display name
147 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
148 part specifies the screen number for a given server.  When you use two
149 screens belonging to one server, Emacs knows by the similarity in their
150 names that they share a single keyboard, and it treats them as a single
151 terminal.
152
153   Note that some graphical terminals can output to more than a one
154 monitor (or other output device) at the same time.  On these
155 ``multi-monitor'' setups, a single @var{display} value controls the
156 output to all the physical monitors.  In this situation, there is
157 currently no platform-independent way for Emacs to distinguish between
158 the different physical monitors.
159
160 @deffn Command make-frame-on-display display &optional parameters
161 This creates and returns a new frame on display @var{display}, taking
162 the other frame parameters from @var{parameters}.  Aside from the
163 @var{display} argument, it is like @code{make-frame} (@pxref{Creating
164 Frames}).
165 @end deffn
166
167 @defun x-display-list
168 This returns a list that indicates which X displays Emacs has a
169 connection to.  The elements of the list are strings, and each one is
170 a display name.
171 @end defun
172
173 @defun x-open-connection display &optional xrm-string must-succeed
174 This function opens a connection to the X display @var{display}.  It
175 does not create a frame on that display, but it permits you to check
176 that communication can be established with that display.
177
178 The optional argument @var{xrm-string}, if not @code{nil}, is a
179 string of resource names and values, in the same format used in the
180 @file{.Xresources} file.  The values you specify override the resource
181 values recorded in the X server itself; they apply to all Emacs frames
182 created on this display.  Here's an example of what this string might
183 look like:
184
185 @example
186 "*BorderWidth: 3\n*InternalBorder: 2\n"
187 @end example
188
189 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
190
191 If @var{must-succeed} is non-@code{nil}, failure to open the connection
192 terminates Emacs.  Otherwise, it is an ordinary Lisp error.
193 @end defun
194
195 @defun x-close-connection display
196 This function closes the connection to display @var{display}.  Before
197 you can do this, you must first delete all the frames that were open on
198 that display (@pxref{Deleting Frames}).
199 @end defun
200
201 @node Frame Parameters
202 @section Frame Parameters
203 @cindex frame parameters
204
205   A frame has many parameters that control its appearance and behavior.
206 Just what parameters a frame has depends on what display mechanism it
207 uses.
208
209   Frame parameters exist mostly for the sake of window systems.  A
210 terminal frame has a few parameters, mostly for compatibility's sake;
211 only the @code{height}, @code{width}, @code{name}, @code{title},
212 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
213 parameters do something special.  If the terminal supports colors, the
214 parameters @code{foreground-color}, @code{background-color},
215 @code{background-mode} and @code{display-type} are also meaningful.
216
217 @menu
218 * Parameter Access::       How to change a frame's parameters.
219 * Initial Parameters::     Specifying frame parameters when you make a frame.
220 * Window Frame Parameters:: List of frame parameters for window systems.
221 * Size and Position::      Changing the size and position of a frame.
222 * Geometry::               Parsing geometry specifications.
223 @end menu
224
225 @node Parameter Access
226 @subsection Access to Frame Parameters
227
228 These functions let you read and change the parameter values of a
229 frame.
230
231 @defun frame-parameter frame parameter
232 This function returns the value of the parameter @var{parameter} (a
233 symbol) of @var{frame}.  If @var{frame} is @code{nil}, it returns the
234 selected frame's parameter.  If @var{frame} has no setting for
235 @var{parameter}, this function returns @code{nil}.
236 @end defun
237
238 @defun frame-parameters &optional frame
239 The function @code{frame-parameters} returns an alist listing all the
240 parameters of @var{frame} and their values.  If @var{frame} is
241 @code{nil} or omitted, this returns the selected frame's parameters
242 @end defun
243
244 @defun modify-frame-parameters frame alist
245 This function alters the parameters of frame @var{frame} based on the
246 elements of @var{alist}.  Each element of @var{alist} has the form
247 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
248 parameter.  If you don't mention a parameter in @var{alist}, its value
249 doesn't change.  If @var{frame} is @code{nil}, it defaults to the selected
250 frame.
251 @end defun
252
253 @defun modify-all-frames-parameters alist
254 This function alters the frame parameters of all existing frames
255 according to @var{alist}, then modifies @code{default-frame-alist}
256 (and, if necessary, @code{initial-frame-alist}) to apply the same
257 parameter values to frames that will be created henceforth.
258 @end defun
259
260 @node Initial Parameters
261 @subsection Initial Frame Parameters
262
263 You can specify the parameters for the initial startup frame
264 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
265
266 @defvar initial-frame-alist
267 This variable's value is an alist of parameter values used when creating
268 the initial window frame.  You can set this variable to specify the
269 appearance of the initial frame without altering subsequent frames.
270 Each element has the form:
271
272 @example
273 (@var{parameter} . @var{value})
274 @end example
275
276 Emacs creates the initial frame before it reads your init
277 file.  After reading that file, Emacs checks @code{initial-frame-alist},
278 and applies the parameter settings in the altered value to the already
279 created initial frame.
280
281 If these settings affect the frame geometry and appearance, you'll see
282 the frame appear with the wrong ones and then change to the specified
283 ones.  If that bothers you, you can specify the same geometry and
284 appearance with X resources; those do take effect before the frame is
285 created.  @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
286
287 X resource settings typically apply to all frames.  If you want to
288 specify some X resources solely for the sake of the initial frame, and
289 you don't want them to apply to subsequent frames, here's how to achieve
290 this.  Specify parameters in @code{default-frame-alist} to override the
291 X resources for subsequent frames; then, to prevent these from affecting
292 the initial frame, specify the same parameters in
293 @code{initial-frame-alist} with values that match the X resources.
294 @end defvar
295
296 If these parameters specify a separate minibuffer-only frame with
297 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
298 one for you.
299
300 @defvar minibuffer-frame-alist
301 This variable's value is an alist of parameter values used when creating
302 an initial minibuffer-only frame---if such a frame is needed, according
303 to the parameters for the main initial frame.
304 @end defvar
305
306 @defvar default-frame-alist
307 This is an alist specifying default values of frame parameters for all
308 Emacs frames---the first frame, and subsequent frames.  When using the X
309 Window System, you can get the same results by means of X resources
310 in many cases.
311
312 Setting this variable does not affect existing frames.
313 @end defvar
314
315 See also @code{special-display-frame-alist}.  @xref{Definition of
316 special-display-frame-alist}.
317
318 If you use options that specify window appearance when you invoke Emacs,
319 they take effect by adding elements to @code{default-frame-alist}.  One
320 exception is @samp{-geometry}, which adds the specified position to
321 @code{initial-frame-alist} instead.  @xref{Emacs Invocation,, Command
322 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
323
324 @node Window Frame Parameters
325 @subsection Window Frame Parameters
326
327   Just what parameters a frame has depends on what display mechanism
328 it uses.  This section describes the parameters that have special
329 meanings on some or all kinds of terminals.  Of these, @code{name},
330 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
331 @code{buffer-predicate} provide meaningful information in terminal
332 frames, and @code{tty-color-mode} is meaningful @emph{only} in
333 terminal frames.
334
335 @menu
336 * Basic Parameters::            Parameters that are fundamental.
337 * Position Parameters::         The position of the frame on the screen.
338 * Size Parameters::             Frame's size.
339 * Layout Parameters::           Size of parts of the frame, and
340                                   enabling or disabling some parts.
341 * Buffer Parameters::           Which buffers have been or should be shown.
342 * Management Parameters::       Communicating with the window manager.
343 * Cursor Parameters::           Controlling the cursor appearance.
344 * Color Parameters::            Colors of various parts of the frame.
345 @end menu
346
347 @node Basic Parameters
348 @subsubsection Basic Parameters
349
350   These frame parameters give the most basic information about the
351 frame.  @code{title} and @code{name} are meaningful on all terminals.
352
353 @table @code
354 @item display
355 The display on which to open this frame.  It should be a string of the
356 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
357 @code{DISPLAY} environment variable.
358
359 @item display-type
360 This parameter describes the range of possible colors that can be used
361 in this frame.  Its value is @code{color}, @code{grayscale} or
362 @code{mono}.
363
364 @item title
365 If a frame has a non-@code{nil} title, it appears in the window
366 system's title bar at the top of the frame, and also in the mode line
367 of windows in that frame if @code{mode-line-frame-identification} uses
368 @samp{%F} (@pxref{%-Constructs}).  This is normally the case when
369 Emacs is not using a window system, and can only display one frame at
370 a time.  @xref{Frame Titles}.
371
372 @item name
373 The name of the frame.  The frame name serves as a default for the frame
374 title, if the @code{title} parameter is unspecified or @code{nil}.  If
375 you don't specify a name, Emacs sets the frame name automatically
376 (@pxref{Frame Titles}).
377
378 If you specify the frame name explicitly when you create the frame, the
379 name is also used (instead of the name of the Emacs executable) when
380 looking up X resources for the frame.
381 @end table
382
383 @node Position Parameters
384 @subsubsection Position Parameters
385
386   Position parameters' values are normally measured in pixels, but on
387 text-only terminals they count characters or lines instead.
388
389 @table @code
390 @item left
391 The screen position of the left edge, in pixels, with respect to the
392 left edge of the screen.  The value may be a positive number @var{pos},
393 or a list of the form @code{(+ @var{pos})} which permits specifying a
394 negative @var{pos} value.
395
396 A negative number @minus{}@var{pos}, or a list of the form @code{(-
397 @var{pos})}, actually specifies the position of the right edge of the
398 window with respect to the right edge of the screen.  A positive value
399 of @var{pos} counts toward the left.  @strong{Reminder:} if the
400 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
401 positive.
402
403 Some window managers ignore program-specified positions.  If you want to
404 be sure the position you specify is not ignored, specify a
405 non-@code{nil} value for the @code{user-position} parameter as well.
406
407 @item top
408 The screen position of the top edge, in pixels, with respect to the
409 top edge of the screen.  It works just like @code{left}, except vertically
410 instead of horizontally.
411
412 @item icon-left
413 The screen position of the left edge @emph{of the frame's icon}, in
414 pixels, counting from the left edge of the screen.  This takes effect if
415 and when the frame is iconified.
416
417 If you specify a value for this parameter, then you must also specify
418 a value for @code{icon-top} and vice versa.  The window manager may
419 ignore these two parameters.
420
421 @item icon-top
422 The screen position of the top edge @emph{of the frame's icon}, in
423 pixels, counting from the top edge of the screen.  This takes effect if
424 and when the frame is iconified.
425
426 @item user-position
427 When you create a frame and specify its screen position with the
428 @code{left} and @code{top} parameters, use this parameter to say whether
429 the specified position was user-specified (explicitly requested in some
430 way by a human user) or merely program-specified (chosen by a program).
431 A non-@code{nil} value says the position was user-specified.
432
433 Window managers generally heed user-specified positions, and some heed
434 program-specified positions too.  But many ignore program-specified
435 positions, placing the window in a default fashion or letting the user
436 place it with the mouse.  Some window managers, including @code{twm},
437 let the user specify whether to obey program-specified positions or
438 ignore them.
439
440 When you call @code{make-frame}, you should specify a non-@code{nil}
441 value for this parameter if the values of the @code{left} and @code{top}
442 parameters represent the user's stated preference; otherwise, use
443 @code{nil}.
444 @end table
445
446 @node Size Parameters
447 @subsubsection Size Parameters
448
449   Size parameters' values are normally measured in pixels, but on
450 text-only terminals they count characters or lines instead.
451
452 @table @code
453 @item height
454 The height of the frame contents, in characters.  (To get the height in
455 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
456
457 @item width
458 The width of the frame contents, in characters.  (To get the width in
459 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
460
461 @item user-size
462 This does for the size parameters @code{height} and @code{width} what
463 the @code{user-position} parameter (see above) does for the position
464 parameters @code{top} and @code{left}.
465
466 @item fullscreen
467 Specify that width, height or both shall be set to the size of the screen.
468 The value @code{fullwidth} specifies that width shall be the size of the
469 screen.  The value @code{fullheight} specifies that height shall be the
470 size of the screen.  The value @code{fullboth} specifies that both the
471 width and the height shall be set to the size of the screen.
472 @end table
473
474 @node Layout Parameters
475 @subsubsection Layout Parameters
476
477   These frame parameters enable or disable various parts of the
478 frame, or control their sizes.
479
480 @table @code
481 @item border-width
482 The width in pixels of the frame's border.
483
484 @item internal-border-width
485 The distance in pixels between text (or fringe) and the frame's border.
486
487 @item vertical-scroll-bars
488 Whether the frame has scroll bars for vertical scrolling, and which side
489 of the frame they should be on.  The possible values are @code{left},
490 @code{right}, and @code{nil} for no scroll bars.
491
492 @ignore
493 @item horizontal-scroll-bars
494 Whether the frame has scroll bars for horizontal scrolling
495 (non-@code{nil} means yes).  Horizontal scroll bars are not currently
496 implemented.
497 @end ignore
498
499 @item scroll-bar-width
500 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
501 use the default width.
502
503 @item left-fringe
504 @itemx right-fringe
505 The default width of the left and right fringes of windows in this
506 frame (@pxref{Fringes}).  If either of these is zero, that effectively
507 removes the corresponding fringe.  A value of @code{nil} stands for
508 the standard fringe width, which is the width needed to display the
509 fringe bitmaps.
510
511 The combined fringe widths must add up to an integral number of
512 columns, so the actual default fringe widths for the frame may be
513 larger than the specified values.  The extra width needed to reach an
514 acceptable total is distributed evenly between the left and right
515 fringe.  However, you can force one fringe or the other to a precise
516 width by specifying that width as a negative integer.  If both widths are
517 negative, only the left fringe gets the specified width.
518
519 @item menu-bar-lines
520 The number of lines to allocate at the top of the frame for a menu
521 bar.  The default is 1.  A value of @code{nil} means don't display a
522 menu bar.  @xref{Menu Bar}.  (The X toolkit and GTK allow at most one
523 menu bar line; they treat larger values as 1.)
524
525 @item tool-bar-lines
526 The number of lines to use for the tool bar.  A value of @code{nil}
527 means don't display a tool bar.  (GTK allows at most one tool bar line;
528 it treats larger values as 1.)
529
530 @item line-spacing
531 Additional space to leave below each text line, in pixels (a positive
532 integer).  @xref{Line Height}, for more information.
533 @end table
534
535 @node Buffer Parameters
536 @subsubsection Buffer Parameters
537
538   These frame parameters, meaningful on all kinds of terminals, deal
539 with which buffers have been, or should, be displayed in the frame.
540
541 @table @code
542 @item minibuffer
543 Whether this frame has its own minibuffer.  The value @code{t} means
544 yes, @code{nil} means no, @code{only} means this frame is just a
545 minibuffer.  If the value is a minibuffer window (in some other frame),
546 the new frame uses that minibuffer.
547
548 @item buffer-predicate
549 The buffer-predicate function for this frame.  The function
550 @code{other-buffer} uses this predicate (from the selected frame) to
551 decide which buffers it should consider, if the predicate is not
552 @code{nil}.  It calls the predicate with one argument, a buffer, once for
553 each buffer; if the predicate returns a non-@code{nil} value, it
554 considers that buffer.
555
556 @item buffer-list
557 A list of buffers that have been selected in this frame,
558 ordered most-recently-selected first.
559
560 @item unsplittable
561 If non-@code{nil}, this frame's window is never split automatically.
562 @end table
563
564 @node Management Parameters
565 @subsubsection Window Management Parameters
566 @cindex window manager, and frame parameters
567
568   These frame parameters, meaningful only on window system displays,
569 interact with the window manager.
570
571 @table @code
572 @item visibility
573 The state of visibility of the frame.  There are three possibilities:
574 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
575 iconified.  @xref{Visibility of Frames}.
576
577 @item auto-raise
578 Whether selecting the frame raises it (non-@code{nil} means yes).
579
580 @item auto-lower
581 Whether deselecting the frame lowers it (non-@code{nil} means yes).
582
583 @item icon-type
584 The type of icon to use for this frame when it is iconified.  If the
585 value is a string, that specifies a file containing a bitmap to use.
586 Any other non-@code{nil} value specifies the default bitmap icon (a
587 picture of a gnu); @code{nil} specifies a text icon.
588
589 @item icon-name
590 The name to use in the icon for this frame, when and if the icon
591 appears.  If this is @code{nil}, the frame's title is used.
592
593 @item window-id
594 The number of the window-system window used by the frame
595 to contain the actual Emacs windows.
596
597 @item outer-window-id
598 The number of the outermost window-system window used for the whole frame.
599
600 @item wait-for-wm
601 If non-@code{nil}, tell Xt to wait for the window manager to confirm
602 geometry changes.  Some window managers, including versions of Fvwm2
603 and KDE, fail to confirm, so Xt hangs.  Set this to @code{nil} to
604 prevent hanging with those window managers.
605
606 @ignore
607 @item parent-id
608 @c ??? Not yet working.
609 The X window number of the window that should be the parent of this one.
610 Specifying this lets you create an Emacs window inside some other
611 application's window.  (It is not certain this will be implemented; try
612 it and see if it works.)
613 @end ignore
614 @end table
615
616 @node Cursor Parameters
617 @subsubsection Cursor Parameters
618
619   This frame parameter controls the way the cursor looks.
620
621 @table @code
622 @item cursor-type
623 How to display the cursor.  Legitimate values are:
624
625 @table @code
626 @item box
627 Display a filled box.  (This is the default.)
628 @item hollow
629 Display a hollow box.
630 @item nil
631 Don't display a cursor.
632 @item bar
633 Display a vertical bar between characters.
634 @item (bar . @var{width})
635 Display a vertical bar @var{width} pixels wide between characters.
636 @item hbar
637 Display a horizontal bar.
638 @item (hbar . @var{height})
639 Display a horizontal bar @var{height} pixels high.
640 @end table
641 @end table
642
643 @vindex cursor-type
644 The buffer-local variable @code{cursor-type} overrides the value of
645 the @code{cursor-type} frame parameter, but if it is @code{t}, that
646 means to use the cursor specified for the frame.
647
648 @defvar blink-cursor-alist
649 This variable specifies how to blink the cursor.  Each element has the
650 form @code{(@var{on-state} . @var{off-state})}.  Whenever the cursor
651 type equals @var{on-state} (comparing using @code{equal}), the
652 corresponding @var{off-state} specifies what the cursor looks like
653 when it blinks ``off.''  Both @var{on-state} and @var{off-state}
654 should be suitable values for the @code{cursor-type} frame parameter.
655
656 There are various defaults for how to blink each type of cursor, if
657 the type is not mentioned as an @var{on-state} here.  Changes in this
658 variable do not take effect immediately, only when you specify the
659 @code{cursor-type} frame parameter.
660 @end defvar
661
662 @defvar cursor-in-non-selected-windows
663 This variable controls how the cursor looks in a window that is not
664 selected.  It supports the same values as the @code{cursor-type} frame
665 parameter; also, @code{nil} means don't display a cursor in
666 nonselected windows, and @code{t} (the default) means use a standard
667 modificatoin of the usual cursor type (solid box becomes hollow box,
668 and bar becomes a narrower bar).
669 @end defvar
670
671 @node Color Parameters
672 @subsubsection Color Parameters
673
674   These frame parameters control the use of colors.
675
676 @table @code
677 @item background-mode
678 This parameter is either @code{dark} or @code{light}, according
679 to whether the background color is a light one or a dark one.
680
681 @item tty-color-mode
682 @cindex standard colors for character terminals
683 This parameter overrides the terminal's color support as given by the
684 system's terminal capabilities database in that this parameter's value
685 specifies the color mode to use in terminal frames.  The value can be
686 either a symbol or a number.  A number specifies the number of colors
687 to use (and, indirectly, what commands to issue to produce each
688 color).  For example, @code{(tty-color-mode . 8)} specifies use of the
689 ANSI escape sequences for 8 standard text colors.  A value of -1 turns
690 off color support.
691
692 If the parameter's value is a symbol, it specifies a number through
693 the value of @code{tty-color-mode-alist}, and the associated number is
694 used instead.
695
696 @item screen-gamma
697 @cindex gamma correction
698 If this is a number, Emacs performs ``gamma correction'' which adjusts
699 the brightness of all colors.  The value should be the screen gamma of
700 your display, a floating point number.
701
702 Usual PC monitors have a screen gamma of 2.2, so color values in
703 Emacs, and in X windows generally, are calibrated to display properly
704 on a monitor with that gamma value.  If you specify 2.2 for
705 @code{screen-gamma}, that means no correction is needed.  Other values
706 request correction, designed to make the corrected colors appear on
707 your screen the way they would have appeared without correction on an
708 ordinary monitor with a gamma value of 2.2.
709
710 If your monitor displays colors too light, you should specify a
711 @code{screen-gamma} value smaller than 2.2.  This requests correction
712 that makes colors darker.  A screen gamma value of 1.5 may give good
713 results for LCD color displays.
714 @end table
715
716 These frame parameters are semi-obsolete in that they are automatically
717 equivalent to particular face attributes of particular faces.
718 @xref{Standard Faces,,, emacs, The Emacs Manual}.
719
720 @table @code
721 @item font
722 The name of the font for displaying text in the frame.  This is a
723 string, either a valid font name for your system or the name of an Emacs
724 fontset (@pxref{Fontsets}).  It is equivalent to the @code{font}
725 attribute of the @code{default} face.
726
727 @item foreground-color
728 The color to use for the image of a character.  It is equivalent to
729 the @code{:foreground} attribute of the @code{default} face.
730
731 @item background-color
732 The color to use for the background of characters.  It is equivalent to
733 the @code{:background} attribute of the @code{default} face.
734
735 @item mouse-color
736 The color for the mouse pointer.  It is equivalent to the @code{:background}
737 attribute of the @code{mouse} face.
738
739 @item cursor-color
740 The color for the cursor that shows point.  It is equivalent to the
741 @code{:background} attribute of the @code{cursor} face.
742
743 @item border-color
744 The color for the border of the frame.  It is equivalent to the
745 @code{:background} attribute of the @code{border} face.
746
747 @item scroll-bar-foreground
748 If non-@code{nil}, the color for the foreground of scroll bars.  It is
749 equivalent to the @code{:foreground} attribute of the
750 @code{scroll-bar} face.
751
752 @item scroll-bar-background
753 If non-@code{nil}, the color for the background of scroll bars.  It is
754 equivalent to the @code{:background} attribute of the
755 @code{scroll-bar} face.
756 @end table
757
758 @node Size and Position
759 @subsection Frame Size And Position
760 @cindex size of frame
761 @cindex screen size
762 @cindex frame size
763 @cindex resize frame
764
765   You can read or change the size and position of a frame using the
766 frame parameters @code{left}, @code{top}, @code{height}, and
767 @code{width}.  Whatever geometry parameters you don't specify are chosen
768 by the window manager in its usual fashion.
769
770   Here are some special features for working with sizes and positions.
771 (For the precise meaning of ``selected frame'' used by these functions,
772 see @ref{Input Focus}.)
773
774 @defun set-frame-position frame left top
775 This function sets the position of the top left corner of @var{frame} to
776 @var{left} and @var{top}.  These arguments are measured in pixels, and
777 normally count from the top left corner of the screen.
778
779 Negative parameter values position the bottom edge of the window up from
780 the bottom edge of the screen, or the right window edge to the left of
781 the right edge of the screen.  It would probably be better if the values
782 were always counted from the left and top, so that negative arguments
783 would position the frame partly off the top or left edge of the screen,
784 but it seems inadvisable to change that now.
785 @end defun
786
787 @defun frame-height &optional frame
788 @defunx frame-width &optional frame
789 These functions return the height and width of @var{frame}, measured in
790 lines and columns.  If you don't supply @var{frame}, they use the
791 selected frame.
792 @end defun
793
794 @defun screen-height
795 @defunx screen-width
796 These functions are old aliases for @code{frame-height} and
797 @code{frame-width}.  When you are using a non-window terminal, the size
798 of the frame is normally the same as the size of the terminal screen.
799 @end defun
800
801 @defun frame-pixel-height &optional frame
802 @defunx frame-pixel-width &optional frame
803 These functions return the height and width of the main display area
804 of @var{frame}, measured in pixels.  If you don't supply @var{frame},
805 they use the selected frame.
806
807 These values include the internal borders, and windows' scroll bars
808 and fringes (which belong to individual windows, not to the frame
809 itself), but do not include menu bars or tool bars (except when using
810 X without an X toolkit).
811 @end defun
812
813 @defun frame-char-height &optional frame
814 @defunx frame-char-width &optional frame
815 These functions return the height and width of a character in
816 @var{frame}, measured in pixels.  The values depend on the choice of
817 font.  If you don't supply @var{frame}, these functions use the selected
818 frame.
819 @end defun
820
821 @defun set-frame-size frame cols rows
822 This function sets the size of @var{frame}, measured in characters;
823 @var{cols} and @var{rows} specify the new width and height.
824
825 To set the size based on values measured in pixels, use
826 @code{frame-char-height} and @code{frame-char-width} to convert
827 them to units of characters.
828 @end defun
829
830 @defun set-frame-height frame lines &optional pretend
831 This function resizes @var{frame} to a height of @var{lines} lines.  The
832 sizes of existing windows in @var{frame} are altered proportionally to
833 fit.
834
835 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
836 lines of output in @var{frame}, but does not change its value for the
837 actual height of the frame.  This is only useful for a terminal frame.
838 Using a smaller height than the terminal actually implements may be
839 useful to reproduce behavior observed on a smaller screen, or if the
840 terminal malfunctions when using its whole screen.  Setting the frame
841 height ``for real'' does not always work, because knowing the correct
842 actual size may be necessary for correct cursor positioning on a
843 terminal frame.
844 @end defun
845
846 @defun set-frame-width frame width &optional pretend
847 This function sets the width of @var{frame}, measured in characters.
848 The argument @var{pretend} has the same meaning as in
849 @code{set-frame-height}.
850 @end defun
851
852 @findex set-screen-height
853 @findex set-screen-width
854   The older functions @code{set-screen-height} and
855 @code{set-screen-width} were used to specify the height and width of the
856 screen, in Emacs versions that did not support multiple frames.  They
857 are semi-obsolete, but still work; they apply to the selected frame.
858
859 @node Geometry
860 @subsection Geometry
861
862   Here's how to examine the data in an X-style window geometry
863 specification:
864
865 @defun x-parse-geometry geom
866 @cindex geometry specification
867 The function @code{x-parse-geometry} converts a standard X window
868 geometry string to an alist that you can use as part of the argument to
869 @code{make-frame}.
870
871 The alist describes which parameters were specified in @var{geom}, and
872 gives the values specified for them.  Each element looks like
873 @code{(@var{parameter} . @var{value})}.  The possible @var{parameter}
874 values are @code{left}, @code{top}, @code{width}, and @code{height}.
875
876 For the size parameters, the value must be an integer.  The position
877 parameter names @code{left} and @code{top} are not totally accurate,
878 because some values indicate the position of the right or bottom edges
879 instead.  These are the @var{value} possibilities for the position
880 parameters:
881
882 @table @asis
883 @item an integer
884 A positive integer relates the left edge or top edge of the window to
885 the left or top edge of the screen.  A negative integer relates the
886 right or bottom edge of the window to the right or bottom edge of the
887 screen.
888
889 @item @code{(+ @var{position})}
890 This specifies the position of the left or top edge of the window
891 relative to the left or top edge of the screen.  The integer
892 @var{position} may be positive or negative; a negative value specifies a
893 position outside the screen.
894
895 @item @code{(- @var{position})}
896 This specifies the position of the right or bottom edge of the window
897 relative to the right or bottom edge of the screen.  The integer
898 @var{position} may be positive or negative; a negative value specifies a
899 position outside the screen.
900 @end table
901
902 Here is an example:
903
904 @example
905 (x-parse-geometry "35x70+0-0")
906      @result{} ((height . 70) (width . 35)
907          (top - 0) (left . 0))
908 @end example
909 @end defun
910
911 @node Frame Titles
912 @section Frame Titles
913 @cindex frame title
914
915   Every frame has a @code{name} parameter; this serves as the default
916 for the frame title which window systems typically display at the top of
917 the frame.  You can specify a name explicitly by setting the @code{name}
918 frame property.
919
920   Normally you don't specify the name explicitly, and Emacs computes the
921 frame name automatically based on a template stored in the variable
922 @code{frame-title-format}.  Emacs recomputes the name each time the
923 frame is redisplayed.
924
925 @defvar frame-title-format
926 This variable specifies how to compute a name for a frame when you have
927 not explicitly specified one.  The variable's value is actually a mode
928 line construct, just like @code{mode-line-format}, except that the
929 @samp{%c} and @samp{%l} constructs are ignored.  @xref{Mode Line
930 Data}.
931 @end defvar
932
933 @defvar icon-title-format
934 This variable specifies how to compute the name for an iconified frame,
935 when you have not explicitly specified the frame title.  This title
936 appears in the icon itself.
937 @end defvar
938
939 @defvar multiple-frames
940 This variable is set automatically by Emacs.  Its value is @code{t} when
941 there are two or more frames (not counting minibuffer-only frames or
942 invisible frames).  The default value of @code{frame-title-format} uses
943 @code{multiple-frames} so as to put the buffer name in the frame title
944 only when there is more than one frame.
945
946 The value of this variable is not guaranteed to be accurate except
947 while processing @code{frame-title-format} or
948 @code{icon-title-format}.
949 @end defvar
950
951 @node Deleting Frames
952 @section Deleting Frames
953 @cindex deleting frames
954
955 Frames remain potentially visible until you explicitly @dfn{delete}
956 them.  A deleted frame cannot appear on the screen, but continues to
957 exist as a Lisp object until there are no references to it.
958
959 @deffn Command delete-frame &optional frame force
960 @vindex delete-frame-functions
961 This function deletes the frame @var{frame}.  Unless @var{frame} is a
962 tooltip, it first runs the hook @code{delete-frame-functions} (each
963 function gets one argument, @var{frame}).  By default, @var{frame} is
964 the selected frame.
965
966 A frame cannot be deleted if its minibuffer is used by other frames.
967 Normally, you cannot delete a frame if all other frames are invisible,
968 but if the @var{force} is non-@code{nil}, then you are allowed to do so.
969 @end deffn
970
971 @defun frame-live-p frame
972 The function @code{frame-live-p} returns non-@code{nil} if the frame
973 @var{frame} has not been deleted.  The possible non-@code{nil} return
974 values are like those of @code{framep}.  @xref{Frames}.
975 @end defun
976
977   Some window managers provide a command to delete a window.  These work
978 by sending a special message to the program that operates the window.
979 When Emacs gets one of these commands, it generates a
980 @code{delete-frame} event, whose normal definition is a command that
981 calls the function @code{delete-frame}.  @xref{Misc Events}.
982
983 @node Finding All Frames
984 @section Finding All Frames
985 @cindex frames, scanning all
986
987 @defun frame-list
988 The function @code{frame-list} returns a list of all the frames that
989 have not been deleted.  It is analogous to @code{buffer-list} for
990 buffers, and includes frames on all terminals.  The list that you get is
991 newly created, so modifying the list doesn't have any effect on the
992 internals of Emacs.
993 @end defun
994
995 @defun visible-frame-list
996 This function returns a list of just the currently visible frames.
997 @xref{Visibility of Frames}.  (Terminal frames always count as
998 ``visible,'' even though only the selected one is actually displayed.)
999 @end defun
1000
1001 @defun next-frame &optional frame minibuf
1002 The function @code{next-frame} lets you cycle conveniently through all
1003 the frames on the current display from an arbitrary starting point.  It
1004 returns the ``next'' frame after @var{frame} in the cycle.  If
1005 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1006 (@pxref{Input Focus}).
1007
1008 The second argument, @var{minibuf}, says which frames to consider:
1009
1010 @table @asis
1011 @item @code{nil}
1012 Exclude minibuffer-only frames.
1013 @item @code{visible}
1014 Consider all visible frames.
1015 @item 0
1016 Consider all visible or iconified frames.
1017 @item a window
1018 Consider only the frames using that particular window as their
1019 minibuffer.
1020 @item anything else
1021 Consider all frames.
1022 @end table
1023 @end defun
1024
1025 @defun previous-frame &optional frame minibuf
1026 Like @code{next-frame}, but cycles through all frames in the opposite
1027 direction.
1028 @end defun
1029
1030   See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1031 Window Ordering}.
1032
1033 @node Frames and Windows
1034 @section Frames and Windows
1035
1036   Each window is part of one and only one frame; you can get the frame
1037 with @code{window-frame}.
1038
1039 @defun window-frame window
1040 This function returns the frame that @var{window} is on.
1041 @end defun
1042
1043   All the non-minibuffer windows in a frame are arranged in a cyclic
1044 order.  The order runs from the frame's top window, which is at the
1045 upper left corner, down and to the right, until it reaches the window at
1046 the lower right corner (always the minibuffer window, if the frame has
1047 one), and then it moves back to the top.  @xref{Cyclic Window Ordering}.
1048
1049 @defun frame-first-window &optional frame
1050 This returns the topmost, leftmost window of frame @var{frame}.
1051 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1052 @end defun
1053
1054 At any time, exactly one window on any frame is @dfn{selected within the
1055 frame}.  The significance of this designation is that selecting the
1056 frame also selects this window.  You can get the frame's current
1057 selected window with @code{frame-selected-window}.
1058
1059 @defun frame-selected-window  &optional frame
1060 This function returns the window on @var{frame} that is selected
1061 within @var{frame}.  If omitted or @code{nil}, @var{frame} defaults to
1062 the selected frame.
1063 @end defun
1064
1065 @defun set-frame-selected-window frame window
1066 This sets the selected window of frame @var{frame} to @var{window}.
1067 If @var{frame} is @code{nil}, it operates on the selected frame.  If
1068 @var{frame} is the selected frame, this makes @var{window} the
1069 selected window.  This function returns @var{window}.
1070 @end defun
1071
1072   Conversely, selecting a window for Emacs with @code{select-window} also
1073 makes that window selected within its frame.  @xref{Selecting Windows}.
1074
1075   Another function that (usually) returns one of the windows in a given
1076 frame is @code{minibuffer-window}.  @xref{Definition of minibuffer-window}.
1077
1078 @node Minibuffers and Frames
1079 @section Minibuffers and Frames
1080
1081 Normally, each frame has its own minibuffer window at the bottom, which
1082 is used whenever that frame is selected.  If the frame has a minibuffer,
1083 you can get it with @code{minibuffer-window} (@pxref{Definition of
1084 minibuffer-window}).
1085
1086 However, you can also create a frame with no minibuffer.  Such a frame
1087 must use the minibuffer window of some other frame.  When you create the
1088 frame, you can specify explicitly the minibuffer window to use (in some
1089 other frame).  If you don't, then the minibuffer is found in the frame
1090 which is the value of the variable @code{default-minibuffer-frame}.  Its
1091 value should be a frame that does have a minibuffer.
1092
1093 If you use a minibuffer-only frame, you might want that frame to raise
1094 when you enter the minibuffer.  If so, set the variable
1095 @code{minibuffer-auto-raise} to @code{t}.  @xref{Raising and Lowering}.
1096
1097 @defvar default-minibuffer-frame
1098 This variable specifies the frame to use for the minibuffer window, by
1099 default.  It does not affect existing frames.  It is always local to
1100 the current terminal and cannot be buffer-local.  @xref{Multiple
1101 Displays}.
1102 @end defvar
1103
1104 @node Input Focus
1105 @section Input Focus
1106 @cindex input focus
1107 @c @cindex selected frame    Duplicates selected-frame
1108
1109 At any time, one frame in Emacs is the @dfn{selected frame}.  The selected
1110 window always resides on the selected frame.
1111
1112 When Emacs displays its frames on several terminals (@pxref{Multiple
1113 Displays}), each terminal has its own selected frame.  But only one of
1114 these is ``@emph{the} selected frame'': it's the frame that belongs to
1115 the terminal from which the most recent input came.  That is, when Emacs
1116 runs a command that came from a certain terminal, the selected frame is
1117 the one of that terminal.  Since Emacs runs only a single command at any
1118 given time, it needs to consider only one selected frame at a time; this
1119 frame is what we call @dfn{the selected frame} in this manual.  The
1120 display on which the selected frame is displayed is the @dfn{selected
1121 frame's display}.
1122
1123 @defun selected-frame
1124 This function returns the selected frame.
1125 @end defun
1126
1127 Some window systems and window managers direct keyboard input to the
1128 window object that the mouse is in; others require explicit clicks or
1129 commands to @dfn{shift the focus} to various window objects.  Either
1130 way, Emacs automatically keeps track of which frame has the focus.  To
1131 switch to a different frame from a Lisp function, call
1132 @code{select-frame-set-input-focus}.
1133
1134 Lisp programs can also switch frames ``temporarily'' by calling the
1135 function @code{select-frame}.  This does not alter the window system's
1136 concept of focus; rather, it escapes from the window manager's control
1137 until that control is somehow reasserted.
1138
1139 When using a text-only terminal, only one frame can be displayed at a
1140 time on the terminal, so after a call to @code{select-frame}, the next
1141 redisplay actually displays the newly selected frame.  This frame
1142 remains selected until a subsequent call to @code{select-frame} or
1143 @code{select-frame-set-input-focus}.  Each terminal frame has a number
1144 which appears in the mode line before the buffer name (@pxref{Mode
1145 Line Variables}).
1146
1147 @defun select-frame-set-input-focus frame
1148 This function makes @var{frame} the selected frame, raises it (should
1149 it happen to be obscured by other frames) and tries to give it the X
1150 server's focus.  On a text-only terminal, the next redisplay displays
1151 the new frame on the entire terminal screen.  The return value of this
1152 function is not significant.
1153 @end defun
1154
1155 @c ??? This is not yet implemented properly.
1156 @defun select-frame frame
1157 This function selects frame @var{frame}, temporarily disregarding the
1158 focus of the X server if any.  The selection of @var{frame} lasts until
1159 the next time the user does something to select a different frame, or
1160 until the next time this function is called.  (If you are using a
1161 window system, the previously selected frame may be restored as the
1162 selected frame after return to the command loop, because it still may
1163 have the window system's input focus.)  The specified @var{frame}
1164 becomes the selected frame, as explained above, and the terminal that
1165 @var{frame} is on becomes the selected terminal.  This function
1166 returns @var{frame}, or @code{nil} if @var{frame} has been deleted.
1167
1168 In general, you should never use @code{select-frame} in a way that could
1169 switch to a different terminal without switching back when you're done.
1170 @end defun
1171
1172 Emacs cooperates with the window system by arranging to select frames as
1173 the server and window manager request.  It does so by generating a
1174 special kind of input event, called a @dfn{focus} event, when
1175 appropriate.  The command loop handles a focus event by calling
1176 @code{handle-switch-frame}.  @xref{Focus Events}.
1177
1178 @deffn Command handle-switch-frame frame
1179 This function handles a focus event by selecting frame @var{frame}.
1180
1181 Focus events normally do their job by invoking this command.
1182 Don't call it for any other reason.
1183 @end deffn
1184
1185 @defun redirect-frame-focus frame &optional focus-frame
1186 This function redirects focus from @var{frame} to @var{focus-frame}.
1187 This means that @var{focus-frame} will receive subsequent keystrokes and
1188 events intended for @var{frame}.  After such an event, the value of
1189 @code{last-event-frame} will be @var{focus-frame}.  Also, switch-frame
1190 events specifying @var{frame} will instead select @var{focus-frame}.
1191
1192 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1193 redirection for @var{frame}, which therefore once again receives its own
1194 e