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1 \input texinfo  @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename elisp
4 @settitle GNU Emacs Lisp Reference Manual
5 @c %**end of header
6
7 @c Version of the manual and of Emacs.
8 @c Please remember to update the edition number in README as well.
9 @set VERSION  2.9
10 @set EMACSVER 22.2
11
12 @dircategory Emacs
13 @direntry
14 * Elisp: (elisp).       The Emacs Lisp Reference Manual.
15 @end direntry
16
17 @c in general, keep the following line commented out, unless doing a
18 @c copy of this manual that will be published.  The manual should go
19 @c onto the distribution in the full, 8.5 x 11" size.
20 @c set smallbook
21
22 @ifset smallbook
23 @smallbook
24 @end ifset
25
26 @c per rms and peterb, use 10pt fonts for the main text, mostly to
27 @c save on paper cost. 
28 @c Do this inside @tex for now, so current makeinfo does not complain.
29 @tex
30 @ifset smallbook
31 @fonttextsize 10
32 @set EMACSVER 22.1
33 \global\let\urlcolor=\Black % don't print links in grayscale
34 \global\let\linkcolor=\Black
35 @end ifset
36 \global\hbadness=6666 % don't worry about not-too-underfull boxes
37 @end tex
38
39 @c Combine indices.
40 @synindex cp fn
41 @syncodeindex vr fn
42 @syncodeindex ky fn
43 @syncodeindex pg fn
44 @c We use the "type index" to index new functions and variables.
45 @c @syncodeindex tp fn
46
47 @copying
48 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
49 corresponding to Emacs version @value{EMACSVER}.
50
51 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
52 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008  Free Software
53 Foundation, Inc.
54
55 @quotation
56 Permission is granted to copy, distribute and/or modify this document
57 under the terms of the GNU Free Documentation License, Version 1.2 or
58 any later version published by the Free Software Foundation; with the
59 Invariant Sections being ``GNU General Public License,'' with the
60 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
61 Texts as in (a) below.  A copy of the license is included in the
62 section entitled ``GNU Free Documentation License.''
63
64 (a) The FSF's Back-Cover Text is: ``You are free to copy and modify
65 this GNU Manual. Buying copies from GNU Press supports the FSF in
66 developing GNU and promoting software freedom.''
67 @end quotation
68 @end copying
69
70 @titlepage
71 @title GNU Emacs Lisp Reference Manual
72 @subtitle For Emacs Version @value{EMACSVER}
73 @subtitle Revision @value{VERSION}, April 2007
74
75 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
76 @author and the GNU Manual Group
77 @page
78 @vskip 0pt plus 1filll
79 @insertcopying
80
81 @sp 2
82 Published by the Free Software Foundation @*
83 51 Franklin St, Fifth Floor @*
84 Boston, MA 02110-1301 @*
85 USA @*
86 ISBN 1-882114-74-4
87
88 @sp 2
89 Cover art by Etienne Suvasa.
90 @end titlepage
91
92
93 @c Print the tables of contents
94 @summarycontents
95 @contents
96
97
98 @ifnottex
99 @node Top, Introduction, (dir), (dir)
100 @top Emacs Lisp
101
102 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
103 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
104 @end ifnottex
105
106 @menu
107 * Introduction::            Introduction and conventions used.
108
109 * Lisp Data Types::         Data types of objects in Emacs Lisp.
110 * Numbers::                 Numbers and arithmetic functions.
111 * Strings and Characters::  Strings, and functions that work on them.
112 * Lists::                   Lists, cons cells, and related functions.
113 * Sequences Arrays Vectors::  Lists, strings and vectors are called sequences.
114                                 Certain functions act on any kind of sequence.
115                                 The description of vectors is here as well.
116 * Hash Tables::             Very fast lookup-tables.
117 * Symbols::                 Symbols represent names, uniquely.
118
119 * Evaluation::              How Lisp expressions are evaluated.
120 * Control Structures::      Conditionals, loops, nonlocal exits.
121 * Variables::               Using symbols in programs to stand for values.
122 * Functions::               A function is a Lisp program
123                               that can be invoked from other functions.
124 * Macros::                  Macros are a way to extend the Lisp language.
125 * Customization::           Writing customization declarations.
126
127 * Loading::                 Reading files of Lisp code into Lisp.
128 * Byte Compilation::        Compilation makes programs run faster.
129 * Advising Functions::      Adding to the definition of a function.
130 * Debugging::               Tools and tips for debugging Lisp programs.
131
132 * Read and Print::          Converting Lisp objects to text and back.
133 * Minibuffers::             Using the minibuffer to read input.
134 * Command Loop::            How the editor command loop works,
135                               and how you can call its subroutines.
136 * Keymaps::                 Defining the bindings from keys to commands.
137 * Modes::                   Defining major and minor modes.
138 * Documentation::           Writing and using documentation strings.
139
140 * Files::                   Accessing files.
141 * Backups and Auto-Saving:: Controlling how backups and auto-save
142                               files are made.
143 * Buffers::                 Creating and using buffer objects.
144 * Windows::                 Manipulating windows and displaying buffers.
145 * Frames::                  Making multiple system-level windows.
146 * Positions::               Buffer positions and motion functions.
147 * Markers::                 Markers represent positions and update
148                               automatically when the text is changed.
149
150 * Text::                    Examining and changing text in buffers.
151 * Non-ASCII Characters::    Non-ASCII text in buffers and strings.
152 * Searching and Matching::  Searching buffers for strings or regexps.
153 * Syntax Tables::           The syntax table controls word and list parsing.
154 * Abbrevs::                 How Abbrev mode works, and its data structures.
155
156 * Processes::               Running and communicating with subprocesses.
157 * Display::                 Features for controlling the screen display.
158 * System Interface::        Getting the user id, system type, environment
159                               variables, and other such things.
160
161 Appendices
162
163 * Antinews::                Info for users downgrading to Emacs 21.
164 * GNU Free Documentation License:: The license for this documentation
165 * GPL::                     Conditions for copying and changing GNU Emacs.
166 * Tips::                    Advice and coding conventions for Emacs Lisp.
167 * GNU Emacs Internals::     Building and dumping Emacs;
168                               internal data structures.
169 * Standard Errors::         List of all error symbols.
170 * Standard Buffer-Local Variables::
171                             List of variables buffer-local in all buffers.
172 * Standard Keymaps::        List of standard keymaps.
173 * Standard Hooks::          List of standard hook variables.
174
175 * Index::                   Index including concepts, functions, variables,
176                               and other terms.
177
178 @ignore
179 * New Symbols::             New functions and variables in Emacs @value{EMACSVER}.
180 @end ignore
181
182 @c Do NOT modify the following 3 lines!  They must have this form to
183 @c be correctly identified by `texinfo-multiple-files-update'.  In
184 @c particular, the detailed menu header line MUST be identical to the
185 @c value of `texinfo-master-menu-header'.  See texnfo-upd.el.
186
187 @detailmenu
188  --- The Detailed Node Listing ---
189  ---------------------------------
190
191 Here are other nodes that are inferiors of those already listed,
192 mentioned here so you can get to them in one step:
193
194 Introduction
195
196 * Caveats::                 Flaws and a request for help.
197 * Lisp History::            Emacs Lisp is descended from Maclisp.
198 * Conventions::             How the manual is formatted.
199 * Version Info::            Which Emacs version is running?
200 * Acknowledgements::        The authors, editors, and sponsors of this manual.
201
202 Conventions
203
204 * Some Terms::              Explanation of terms we use in this manual.
205 * nil and t::               How the symbols @code{nil} and @code{t} are used.
206 * Evaluation Notation::     The format we use for examples of evaluation.
207 * Printing Notation::       The format we use for examples that print output.
208 * Error Messages::          The format we use for examples of errors.
209 * Buffer Text Notation::    The format we use for buffer contents in examples.
210 * Format of Descriptions::  Notation for describing functions, variables, etc.
211
212 Format of Descriptions
213
214 * A Sample Function Description::  A description of an imaginary
215                                      function, @code{foo}.
216 * A Sample Variable Description::  A description of an imaginary
217                                      variable, @code{electric-future-map}.
218
219 Lisp Data Types
220
221 * Printed Representation::  How Lisp objects are represented as text.
222 * Comments::                Comments and their formatting conventions.
223 * Programming Types::       Types found in all Lisp systems.
224 * Editing Types::           Types specific to Emacs.
225 * Circular Objects::            Read syntax for circular structure.
226 * Type Predicates::         Tests related to types.
227 * Equality Predicates::     Tests of equality between any two objects.
228
229 Programming Types
230
231 * Integer Type::        Numbers without fractional parts.
232 * Floating Point Type:: Numbers with fractional parts and with a large range.
233 * Character Type::      The representation of letters, numbers and
234                           control characters.
235 * Symbol Type::         A multi-use object that refers to a function,
236                         variable, property list, or itself.
237 * Sequence Type::       Both lists and arrays are classified as sequences.
238 * Cons Cell Type::      Cons cells, and lists (which are made from cons cells).
239 * Array Type::          Arrays include strings and vectors.
240 * String Type::         An (efficient) array of characters.
241 * Vector Type::         One-dimensional arrays.
242 * Char-Table Type::     One-dimensional sparse arrays indexed by characters.
243 * Bool-Vector Type::    One-dimensional arrays of @code{t} or @code{nil}.
244 * Hash Table Type::     Super-fast lookup tables.
245 * Function Type::       A piece of executable code you can call from elsewhere.
246 * Macro Type::          A method of expanding an expression into another
247                           expression, more fundamental but less pretty.
248 * Primitive Function Type::     A function written in C, callable from Lisp.
249 * Byte-Code Type::      A function written in Lisp, then compiled.
250 * Autoload Type::       A type used for automatically loading seldom-used
251                           functions.
252
253 Character Type
254
255 * Basic Char Syntax::       Syntax for regular characters.
256 * General Escape Syntax::   How to specify characters by their codes.
257 * Ctl-Char Syntax::         Syntax for control characters.
258 * Meta-Char Syntax::        Syntax for meta-characters.
259 * Other Char Bits::         Syntax for hyper-, super-, and alt-characters.
260
261 Cons Cell and List Types
262
263 * Box Diagrams::            Drawing pictures of lists.
264 * Dotted Pair Notation::    An alternative syntax for lists.
265 * Association List Type::   A specially constructed list.
266
267 String Type
268
269 * Syntax for Strings::      How to specify Lisp strings.
270 * Non-ASCII in Strings::    International characters in strings.
271 * Nonprinting Characters::  Literal unprintable characters in strings.
272 * Text Props and Strings::  Strings with text properties.
273
274 Editing Types
275
276 * Buffer Type::             The basic object of editing.
277 * Marker Type::             A position in a buffer.
278 * Window Type::             What makes buffers visible.
279 * Frame Type::              Windows subdivide frames.
280 * Window Configuration Type::  Recording the way a frame is subdivided.
281 * Frame Configuration Type::   Recording the status of all frames.
282 * Process Type::            A process running on the underlying OS.
283 * Stream Type::             Receive or send characters.
284 * Keymap Type::             What function a keystroke invokes.
285 * Overlay Type::            How an overlay is represented.
286
287 Numbers
288
289 * Integer Basics::          Representation and range of integers.
290 * Float Basics::            Representation and range of floating point.
291 * Predicates on Numbers::   Testing for numbers.
292 * Comparison of Numbers::   Equality and inequality predicates.
293 * Numeric Conversions::     Converting float to integer and vice versa.
294 * Arithmetic Operations::   How to add, subtract, multiply and divide.
295 * Rounding Operations::     Explicitly rounding floating point numbers.
296 * Bitwise Operations::      Logical and, or, not, shifting.
297 * Math Functions::          Trig, exponential and logarithmic functions.
298 * Random Numbers::          Obtaining random integers, predictable or not.
299
300 Strings and Characters
301
302 * String Basics::           Basic properties of strings and characters.
303 * Predicates for Strings::  Testing whether an object is a string or char.
304 * Creating Strings::        Functions to allocate new strings.
305 * Modifying Strings::         Altering the contents of an existing string.
306 * Text Comparison::         Comparing characters or strings.
307 * String Conversion::       Converting characters to strings and vice versa.
308 * Formatting Strings::      @code{format}: Emacs's analogue of @code{printf}.
309 * Case Conversion::         Case conversion functions.
310 * Case Tables::             Customizing case conversion.
311
312 Lists
313
314 * Cons Cells::              How lists are made out of cons cells.
315 * List-related Predicates:: Is this object a list?  Comparing two lists.
316 * List Elements::           Extracting the pieces of a list.
317 * Building Lists::          Creating list structure.
318 * List Variables::          Modifying lists stored in variables.
319 * Modifying Lists::         Storing new pieces into an existing list.
320 * Sets And Lists::          A list can represent a finite mathematical set.
321 * Association Lists::       A list can represent a finite relation or mapping.
322 * Rings::                   Managing a fixed-size ring of objects.
323
324 Modifying Existing List Structure
325
326 * Setcar::                  Replacing an element in a list.
327 * Setcdr::                  Replacing part of the list backbone.
328                               This can be used to remove or add elements.
329 * Rearrangement::           Reordering the elements in a list; combining lists.
330
331 Sequences, Arrays, and Vectors
332
333 * Sequence Functions::      Functions that accept any kind of sequence.
334 * Arrays::                  Characteristics of arrays in Emacs Lisp.
335 * Array Functions::         Functions specifically for arrays.
336 * Vectors::                 Special characteristics of Emacs Lisp vectors.
337 * Vector Functions::        Functions specifically for vectors.
338 * Char-Tables::             How to work with char-tables.
339 * Bool-Vectors::            How to work with bool-vectors.
340
341 Hash Tables
342
343 * Creating Hash::           Functions to create hash tables.
344 * Hash Access::             Reading and writing the hash table contents.
345 * Defining Hash::           Defining new comparison methods
346 * Other Hash::              Miscellaneous.
347
348 Symbols
349
350 * Symbol Components::       Symbols have names, values, function definitions
351                               and property lists.
352 * Definitions::             A definition says how a symbol will be used.
353 * Creating Symbols::        How symbols are kept unique.
354 * Property Lists::          Each symbol has a property list
355                               for recording miscellaneous information.
356
357 Property Lists
358
359 * Plists and Alists::       Comparison of the advantages of property
360                               lists and association lists.
361 * Symbol Plists::           Functions to access symbols' property lists.
362 * Other Plists::            Accessing property lists stored elsewhere.
363
364 Evaluation
365
366 * Intro Eval::              Evaluation in the scheme of things.
367 * Forms::                   How various sorts of objects are evaluated.
368 * Quoting::                 Avoiding evaluation (to put constants in
369                               the program).
370 * Eval::                    How to invoke the Lisp interpreter explicitly.
371
372 Kinds of Forms
373
374 * Self-Evaluating Forms::   Forms that evaluate to themselves.
375 * Symbol Forms::            Symbols evaluate as variables.
376 * Classifying Lists::       How to distinguish various sorts of list forms.
377 * Function Indirection::    When a symbol appears as the car of a list,
378                               we find the real function via the symbol.
379 * Function Forms::          Forms that call functions.
380 * Macro Forms::             Forms that call macros.
381 * Special Forms::           "Special forms" are idiosyncratic primitives,
382                               most of them extremely important.
383 * Autoloading::             Functions set up to load files
384                               containing their real definitions.
385
386 Control Structures
387
388 * Sequencing::              Evaluation in textual order.
389 * Conditionals::            @code{if}, @code{cond}, @code{when}, @code{unless}.
390 * Combining Conditions::    @code{and}, @code{or}, @code{not}.
391 * Iteration::               @code{while} loops.
392 * Nonlocal Exits::          Jumping out of a sequence.
393
394 Nonlocal Exits
395
396 * Catch and Throw::         Nonlocal exits for the program's own purposes.
397 * Examples of Catch::       Showing how such nonlocal exits can be written.
398 * Errors::                  How errors are signaled and handled.
399 * Cleanups::                Arranging to run a cleanup form if an
400                               error happens.
401
402 Errors
403
404 * Signaling Errors::        How to report an error.
405 * Processing of Errors::    What Emacs does when you report an error.
406 * Handling Errors::         How you can trap errors and continue execution.
407 * Error Symbols::           How errors are classified for trapping them.
408 * Standard Errors::         List of all error symbols.
409
410 Variables
411
412 * Global Variables::        Variable values that exist permanently, everywhere.
413 * Constant Variables::      Certain "variables" have values that never change.
414 * Local Variables::         Variable values that exist only temporarily.
415 * Void Variables::          Symbols that lack values.
416 * Defining Variables::      A definition says a symbol is used as a variable.
417 * Tips for Defining::       Things you should think about when you
418                               define a variable.
419 * Accessing Variables::     Examining values of variables whose names
420                               are known only at run time.
421 * Setting Variables::       Storing new values in variables.
422 * Variable Scoping::        How Lisp chooses among local and global values.
423 * Buffer-Local Variables::  Variable values in effect only in one buffer.
424 * Future Local Variables::  New kinds of local values we might add some day.
425 * File Local Variables::    Handling local variable lists in files.
426 * Variable Aliases::        Variables that are aliases for other variables.
427 * Variables with Restricted Values::  Non-constant variables whose value can
428                                         @emph{not} be an arbitrary Lisp object.
429 * Standard Buffer-Local Variables::
430                             List of variables buffer-local in all buffers.
431
432 Scoping Rules for Variable Bindings
433
434 * Scope::                   Scope means where in the program a value
435                               is visible.  Comparison with other languages.
436 * Extent::                  Extent means how long in time a value exists.
437 * Impl of Scope::           Two ways to implement dynamic scoping.
438 * Using Scoping::           How to use dynamic scoping carefully and
439                               avoid problems.
440
441 Buffer-Local Variables
442
443 * Intro to Buffer-Local::   Introduction and concepts.
444 * Creating Buffer-Local::   Creating and destroying buffer-local bindings.
445 * Default Value::           The default value is seen in buffers
446                               that don't have their own buffer-local values.
447
448 Functions
449
450 * What Is a Function::      Lisp functions vs primitives; terminology.
451 * Lambda Expressions::      How functions are expressed as Lisp objects.
452 * Function Names::          A symbol can serve as the name of a function.
453 * Defining Functions::      Lisp expressions for defining functions.
454 * Calling Functions::       How to use an existing function.
455 * Mapping Functions::       Applying a function to each element of a list, etc.
456 * Anonymous Functions::     Lambda-expressions are functions with no names.
457 * Function Cells::          Accessing or setting the function definition
458                               of a symbol.
459 * Obsolete Functions::      Declaring functions obsolete.
460 * Inline Functions::        Defining functions that the compiler will open code.
461 * Function Safety::         Determining whether a function is safe to call.
462 * Related Topics::          Cross-references to specific Lisp primitives
463                               that have a special bearing on how
464                               functions work.
465
466 Lambda Expressions
467
468 * Lambda Components::       The parts of a lambda expression.
469 * Simple Lambda::           A simple example.
470 * Argument List::           Details and special features of argument lists.
471 * Function Documentation::  How to put documentation in a function.
472
473 Macros
474
475 * Simple Macro::            A basic example.
476 * Expansion::               How, when and why macros are expanded.
477 * Compiling Macros::        How macros are expanded by the compiler.
478 * Defining Macros::         How to write a macro definition.
479 * Backquote::               Easier construction of list structure.
480 * Problems with Macros::    Don't evaluate the macro arguments too many times.
481                               Don't hide the user's variables.
482 * Indenting Macros::        Specifying how to indent macro calls.
483
484 Common Problems Using Macros
485
486 * Wrong Time::             Do the work in the expansion, not in the macro.
487 * Argument Evaluation::    The expansion should evaluate each macro arg once.
488 * Surprising Local Vars::  Local variable bindings in the expansion
489                               require special care.
490 * Eval During Expansion::  Don't evaluate them; put them in the expansion.
491 * Repeated Expansion::     Avoid depending on how many times expansion is done.
492
493 Writing Customization Definitions
494
495 * Common Keywords::         Common keyword arguments for all kinds of
496                               customization declarations.
497 * Group Definitions::       Writing customization group definitions.
498 * Variable Definitions::    Declaring user options.
499 * Customization Types::     Specifying the type of a user option.
500
501 Customization Types
502
503 * Simple Types::            Simple customization types: sexp, integer, number,
504                               string, file, directory, alist.
505 * Composite Types::         Build new types from other types or data.
506 * Splicing into Lists::     Splice elements into list with @code{:inline}.
507 * Type Keywords::           Keyword-argument pairs in a customization type.
508 * Defining New Types::      Give your type a name.
509
510 Loading
511
512 * How Programs Do Loading:: The @code{load} function and others.
513 * Load Suffixes::           Details about the suffixes that @code{load} tries.
514 * Library Search::          Finding a library to load.
515 * Loading Non-ASCII::       Non-@acronym{ASCII} characters in Emacs Lisp files.
516 * Autoload::                Setting up a function to autoload.
517 * Repeated Loading::        Precautions about loading a file twice.
518 * Named Features::          Loading a library if it isn't already loaded.
519 * Where Defined::           Finding which file defined a certain symbol.
520 * Unloading::               How to "unload" a library that was loaded.
521 * Hooks for Loading::       Providing code to be run when
522                               particular libraries are loaded.
523
524 Byte Compilation
525
526 * Speed of Byte-Code::      An example of speedup from byte compilation.
527 * Compilation Functions::   Byte compilation functions.
528 * Docs and Compilation::    Dynamic loading of documentation strings.
529 * Dynamic Loading::         Dynamic loading of individual functions.
530 * Eval During Compile::     Code to be evaluated when you compile.
531 * Compiler Errors::         Handling compiler error messages.
532 * Byte-Code Objects::       The data type used for byte-compiled functions.
533 * Disassembly::             Disassembling byte-code; how to read byte-code.
534
535 Advising Emacs Lisp Functions
536
537 * Simple Advice::           A simple example to explain the basics of advice.
538 * Defining Advice::         Detailed description of @code{defadvice}.
539 * Around-Advice::           Wrapping advice around a function's definition.
540 * Computed Advice::         ...is to @code{defadvice} as @code{fset} is to @code{defun}.
541 * Activation of Advice::    Advice doesn't do anything until you activate it.
542 * Enabling Advice::         You can enable or disable each piece of advice.
543 * Preactivation::           Preactivation is a way of speeding up the
544                               loading of compiled advice.
545 * Argument Access in Advice:: How advice can access the function's arguments.
546 * Advising Primitives::     Accessing arguments when advising a primitive.
547 * Combined Definition::     How advice is implemented.
548
549 Debugging Lisp Programs
550
551 * Debugger::                How the Emacs Lisp debugger is implemented.
552 * Edebug::                  A source-level Emacs Lisp debugger.
553 * Syntax Errors::           How to find syntax errors.
554 * Test Coverage::           Ensuring you have tested all branches in your code.
555 * Compilation Errors::      How to find errors that show up in
556                               byte compilation.
557
558 The Lisp Debugger
559
560 * Error Debugging::         Entering the debugger when an error happens.
561 * Infinite Loops::          Stopping and debugging a program that doesn't exit.
562 * Function Debugging::      Entering it when a certain function is called.
563 * Explicit Debug::          Entering it at a certain point in the program.
564 * Using Debugger::          What the debugger does; what you see while in it.
565 * Debugger Commands::       Commands used while in the debugger.
566 * Invoking the Debugger::   How to call the function @code{debug}.
567 * Internals of Debugger::   Subroutines of the debugger, and global variables.
568
569 Edebug
570
571 * Using Edebug::            Introduction to use of Edebug.
572 * Instrumenting::           You must instrument your code
573                               in order to debug it with Edebug.
574 * Edebug Execution Modes::  Execution modes, stopping more or less often.
575 * Jumping::                 Commands to jump to a specified place.
576 * Edebug Misc::             Miscellaneous commands.
577 * Breaks::                  Setting breakpoints to make the program stop.
578 * Trapping Errors::         Trapping errors with Edebug.
579 * Edebug Views::            Views inside and outside of Edebug.
580 * Edebug Eval::             Evaluating expressions within Edebug.
581 * Eval List::               Expressions whose values are displayed
582                               each time you enter Edebug.
583 * Printing in Edebug::      Customization of printing.
584 * Trace Buffer::            How to produce trace output in a buffer.
585 * Coverage Testing::        How to test evaluation coverage.
586 * The Outside Context::     Data that Edebug saves and restores.
587 * Edebug and Macros::       Specifying how to handle macro calls.
588 * Edebug Options::          Option variables for customizing Edebug.
589
590 Debugging Invalid Lisp Syntax
591
592 * Excess Open::             How to find a spurious open paren or missing close.
593 * Excess Close::            How to find a spurious close paren or missing open.
594
595 Reading and Printing Lisp Objects
596
597 * Streams Intro::           Overview of streams, reading and printing.
598 * Input Streams::           Various data types that can be used as
599                               input streams.
600 * Input Functions::         Functions to read Lisp objects from text.
601 * Output Streams::          Various data types that can be used as
602                               output streams.
603 * Output Functions::        Functions to print Lisp objects as text.
604 * Output Variables::        Variables that control what the printing
605                               functions do.
606
607 Minibuffers
608
609 * Intro to Minibuffers::    Basic information about minibuffers.
610 * Text from Minibuffer::    How to read a straight text string.
611 * Object from Minibuffer::  How to read a Lisp object or expression.
612 * Minibuffer History::      Recording previous minibuffer inputs
613                               so the user can reuse them.
614 * Initial Input::           Specifying initial contents for the minibuffer.
615 * Completion::              How to invoke and customize completion.
616 * Yes-or-No Queries::       Asking a question with a simple answer.
617 * Multiple Queries::        Asking a series of similar questions.
618 * Reading a Password::      Reading a password from the terminal.
619 * Minibuffer Commands::     Commands used as key bindings in minibuffers.
620 * Minibuffer Contents::     How such commands access the minibuffer text.
621 * Minibuffer Windows::      Operating on the special minibuffer windows.
622 * Recursive Mini::          Whether recursive entry to minibuffer is allowed.
623 * Minibuffer Misc::         Various customization hooks and variables.
624
625 Completion
626
627 * Basic Completion::        Low-level functions for completing strings.
628                               (These are too low level to use the minibuffer.)
629 * Minibuffer Completion::   Invoking the minibuffer with completion.
630 * Completion Commands::     Minibuffer commands that do completion.
631 * High-Level Completion::   Convenient special cases of completion
632                               (reading buffer name, file name, etc.)
633 * Reading File Names::      Using completion to read file names.
634 * Programmed Completion::   Finding the completions for a given file name.
635
636 Command Loop
637
638 * Command Overview::    How the command loop reads commands.
639 * Defining Commands::   Specifying how a function should read arguments.
640 * Interactive Call::    Calling a command, so that it will read arguments.
641 * Distinguish Interactive::     Making a command distinguish interactive calls.
642 * Command Loop Info::   Variables set by the command loop for you to examine.
643 * Adjusting Point::     Adjustment of point after a command.
644 * Input Events::        What input looks like when you read it.
645 * Reading Input::       How to read input events from the keyboard or mouse.
646 * Special Events::      Events processed immediately and individually.
647 * Waiting::             Waiting for user input or elapsed time.
648 * Quitting::            How @kbd{C-g} works.  How to catch or defer quitting.
649 * Prefix Command Arguments::    How the commands to set prefix args work.
650 * Recursive Editing::   Entering a recursive edit,
651                           and why you usually shouldn't.
652 * Disabling Commands::  How the command loop handles disabled commands.
653 * Command History::     How the command history is set up, and how accessed.
654 * Keyboard Macros::     How keyboard macros are implemented.
655
656 Defining Commands
657
658 * Using Interactive::       General rules for @code{interactive}.
659 * Interactive Codes::       The standard letter-codes for reading arguments
660                               in various ways.
661 * Interactive Examples::    Examples of how to read interactive arguments.
662
663 Input Events
664
665 * Keyboard Events::         Ordinary characters--keys with symbols on them.
666 * Function Keys::           Function keys--keys with names, not symbols.
667 * Mouse Events::            Overview of mouse events.
668 * Click Events::            Pushing and releasing a mouse button.
669 * Drag Events::             Moving the mouse before releasing the button.
670 * Button-Down Events::      A button was pushed and not yet released.
671 * Repeat Events::           Double and triple click (or drag, or down).
672 * Motion Events::           Just moving the mouse, not pushing a button.
673 * Focus Events::            Moving the mouse between frames.
674 * Misc Events::             Other events the system can generate.
675 * Event Examples::          Examples of the lists for mouse events.
676 * Classifying Events::      Finding the modifier keys in an event symbol.
677 * Accessing Mouse::         Functions to extract info from mouse events.
678 * Accessing Scroll::        Functions to get info from scroll bar events.
679 * Strings of Events::       Special considerations for putting
680                               keyboard character events in a string.
681
682 Reading Input
683
684 * Key Sequence Input::      How to read one key sequence.
685 * Reading One Event::       How to read just one event.
686 * Event Mod::               How Emacs modifies events as they are read.
687 * Invoking the Input Method::   How reading an event uses the input method.
688 * Quoted Character Input::  Asking the user to specify a character.
689 * Event Input Misc::        How to reread or throw away input events.
690
691 Keymaps
692
693 * Key Sequences::           Key sequences as Lisp objects.
694 * Keymap Basics::           Basic concepts of keymaps.
695 * Format of Keymaps::       What a keymap looks like as a Lisp object.
696 * Creating Keymaps::        Functions to create and copy keymaps.
697 * Inheritance and Keymaps:: How one keymap can inherit the bindings
698                               of another keymap.
699 * Prefix Keys::             Defining a key with a keymap as its definition.
700 * Active Keymaps::          How Emacs searches the active keymaps
701                               for a key binding.
702 * Searching Keymaps::       A pseudo-Lisp summary of searching active maps.
703 * Controlling Active Maps:: Each buffer has a local keymap
704                                to override the standard (global) bindings.
705                                A minor mode can also override them.
706 * Key Lookup::              How extracting elements from keymaps works.
707 * Functions for Key Lookup::    How to request key lookup.
708 * Changing Key Bindings::   Redefining a key in a keymap.
709 * Remapping Commands::      A keymap can translate one command to another.
710 * Translation Keymaps::     Keymaps for translating sequences of events.
711 * Key Binding Commands::    Interactive interfaces for redefining keys.
712 * Scanning Keymaps::        Looking through all keymaps, for printing help.
713 * Menu Keymaps::            A keymap can define a menu for X
714                               or for use from the terminal.
715 * Standard Keymaps::        List of standard keymaps.
716
717 Major and Minor Modes
718
719 * Hooks::                   How to use hooks; how to write code that
720                               provides hooks.
721 * Major Modes::             Defining major modes.
722 * Minor Modes::             Defining minor modes.
723 * Mode Line Format::        Customizing the text that appears in the mode line.
724 * Imenu::                   How a mode can provide a menu
725                               of definitions in the buffer.
726 * Font Lock Mode::          How modes can highlight text according to syntax.
727 * Desktop Save Mode::       How modes can have buffer state saved between
728                               Emacs sessions.
729
730 Menu Keymaps
731
732 * Defining Menus::          How to make a keymap that defines a menu.
733 * Mouse Menus::             How users actuate the menu with the mouse.
734 * Keyboard Menus::          How users actuate the menu with the keyboard.
735 * Menu Example::            Making a simple menu.
736 * Menu Bar::                How to customize the menu bar.
737 * Tool Bar::                A tool bar is a row of images.
738 * Modifying Menus::         How to add new items to a menu.
739
740 Defining Menus
741
742 * Simple Menu Items::       A simple kind of menu key binding,
743                               limited in capabilities.
744 * Extended Menu Items::     More powerful menu item definitions
745                               let you specify keywords to enable
746                               various features.
747 * Menu Separators::         Drawing a horizontal line through a menu.
748 * Alias Menu Items::        Using command aliases in menu items.
749
750 Major and Minor Modes
751
752 * Hooks::              How to use hooks; how to write code that provides hooks.
753 * Major Modes::        Defining major modes.
754 * Minor Modes::        Defining minor modes.
755 * Mode Line Format::   Customizing the text that appears in the mode line.
756 * Imenu::              How a mode can provide a menu
757                          of definitions in the buffer.
758 * Font Lock Mode::     How modes can highlight text according to syntax.
759 * Desktop Save Mode::  How modes can have buffer state saved between
760                          Emacs sessions.
761
762 Major Modes
763
764 * Major Mode Basics::
765 * Major Mode Conventions::  Coding conventions for keymaps, etc.
766 * Example Major Modes::     Text mode and Lisp modes.
767 * Auto Major Mode::         How Emacs chooses the major mode automatically.
768 * Mode Help::               Finding out how to use a mode.
769 * Derived Modes::           Defining a new major mode based on another major
770                               mode.
771 * Generic Modes::           Defining a simple major mode that supports
772                               comment syntax and Font Lock mode.
773 * Mode Hooks::              Hooks run at the end of major mode functions.
774
775 Minor Modes
776
777 * Minor Mode Conventions::  Tips for writing a minor mode.
778 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
779 * Defining Minor Modes::    A convenient facility for defining minor modes.
780
781 Mode Line Format
782
783 * Mode Line Basics::
784 * Mode Line Data::          The data structure that controls the mode line.
785 * Mode Line Variables::     Variables used in that data structure.
786 * %-Constructs::            Putting information into a mode line.
787 * Properties in Mode::      Using text properties in the mode line.
788 * Header Lines::            Like a mode line, but at the top.
789 * Emulating Mode Line::     Formatting text as the mode line would.
790
791 Font Lock Mode
792
793 * Font Lock Basics::        Overview of customizing Font Lock.
794 * Search-based Fontification::  Fontification based on regexps.
795 * Customizing Keywords::    Customizing search-based fontification.
796 * Other Font Lock Variables::   Additional customization facilities.
797 * Levels of Font Lock::     Each mode can define alternative levels
798                               so that the user can select more or less.
799 * Precalculated Fontification:: How Lisp programs that produce the buffer
800                                   contents can also specify how to fontify it.
801 * Faces for Font Lock::     Special faces specifically for Font Lock.
802 * Syntactic Font Lock::     Fontification based on syntax tables.
803 * Setting Syntax Properties::   Defining character syntax based on context
804                                   using the Font Lock mechanism.
805 * Multiline Font Lock::     How to coerce Font Lock into properly
806                               highlighting multiline constructs.
807
808 Multiline Font Lock Constructs
809
810 * Font Lock Multiline::     Marking multiline chunks with a text property
811 * Region to Fontify::       Controlling which region gets refontified
812                               after a buffer change.
813
814 Documentation
815
816 * Documentation Basics::    Good style for doc strings.
817                               Where to put them.  How Emacs stores them.
818 * Accessing Documentation:: How Lisp programs can access doc strings.
819 * Keys in Documentation::   Substituting current key bindings.
820 * Describing Characters::   Making printable descriptions of
821                               non-printing characters and key sequences.
822 * Help Functions::          Subroutines used by Emacs help facilities.
823
824 Files
825
826 * Visiting Files::          Reading files into Emacs buffers for editing.
827 * Saving Buffers::          Writing changed buffers back into files.
828 * Reading from Files::      Reading files into other buffers.
829 * Writing to Files::        Writing new files from parts of buffers.
830 * File Locks::              Locking and unlocking files, to prevent
831                               simultaneous editing by two people.
832 * Information about Files:: Testing existence, accessibility, size of files.
833 * Changing Files::          Renaming files, changing protection, etc.
834 * File Names::              Decomposing and expanding file names.
835 * Contents of Directories:: Getting a list of the files in a directory.
836 * Create/Delete Dirs::      Creating and Deleting Directories.
837 * Magic File Names::        Defining "magic" special handling
838                               for certain file names.
839 * Format Conversion::       Conversion to and from various file formats.
840
841 Visiting Files
842
843 * Visiting Functions::      The usual interface functions for visiting.
844 * Subroutines of Visiting:: Lower-level subroutines that they use.
845
846 Information about Files
847
848 * Testing Accessibility::   Is a given file readable?  Writable?
849 * Kinds of Files::          Is it a directory?  A symbolic link?
850 * Truenames::               Eliminating symbolic links from a file name.
851 * File Attributes::         How large is it?  Any other names?  Etc.
852 * Locating Files::          How to find a file in standard places.
853
854 File Names
855
856 * File Name Components::    The directory part of a file name, and the rest.
857 * Relative File Names::     Some file names are relative to a
858                               current directory.
859 * Directory Names::         A directory's name as a directory
860                               is different from its name as a file.
861 * File Name Expansion::     Converting relative file names to absolute ones.
862 * Unique File Names::       Generating names for temporary files.
863 * File Name Completion::    Finding the completions for a given file name.
864 * Standard File Names::     If your package uses a fixed file name,
865                               how to handle various operating systems simply.
866
867 Backups and Auto-Saving
868
869 * Backup Files::            How backup files are made; how their names
870                               are chosen.
871 * Auto-Saving::             How auto-save files are made; how their
872                               names are chosen.
873 * Reverting::               @code{revert-buffer}, and how to customize
874                               what it does.
875
876 Backup Files
877
878 * Making Backups::          How Emacs makes backup files, and when.
879 * Rename or Copy::          Two alternatives: renaming the old file
880                               or copying it.
881 * Numbered Backups::        Keeping multiple backups for each source file.
882 * Backup Names::            How backup file names are computed; customization.
883
884 Buffers
885
886 * Buffer Basics::           What is a buffer?
887 * Current Buffer::          Designating a buffer as current
888                               so primitives will access its contents.
889 * Buffer Names::            Accessing and changing buffer names.
890 * Buffer File Name::        The buffer file name indicates which file
891                               is visited.
892 * Buffer Modification::     A buffer is @dfn{modified} if it needs to be saved.
893 * Modification Time::       Determining whether the visited file was changed
894                               ``behind Emacs's back''.
895 * Read Only Buffers::       Modifying text is not allowed in a
896                               read-only buffer.
897 * The Buffer List::         How to look at all the existing buffers.
898 * Creating Buffers::        Functions that create buffers.
899 * Killing Buffers::         Buffers exist until explicitly killed.
900 * Indirect Buffers::        An indirect buffer shares text with some
901                               other buffer.
902 * Buffer Gap::              The gap in the buffer.
903
904 Windows
905
906 * Basic Windows::           Basic information on using windows.
907 * Splitting Windows::       Splitting one window into two windows.
908 * Deleting Windows::        Deleting a window gives its space to other windows.
909 * Selecting Windows::       The selected window is the one that you edit in.
910 * Cyclic Window Ordering::  Moving around the existing windows.
911 * Buffers and Windows::     Each window displays the contents of a buffer.
912 * Displaying Buffers::      Higher-level functions for displaying a buffer
913                               and choosing a window for it.
914 * Choosing Window::         How to choose a window for displaying a buffer.
915 * Window Point::            Each window has its own location of point.
916 * Window Start::            The display-start position controls which text
917                               is on-screen in the window.
918 * Textual Scrolling::       Moving text up and down through the window.
919 * Vertical Scrolling::      Moving the contents up and down on the window.
920 * Horizontal Scrolling::    Moving the contents sideways on the window.
921 * Size of Window::          Accessing the size of a window.
922 * Resizing Windows::        Changing the size of a window.
923 * Coordinates and Windows:: Converting coordinates to windows.
924 * Window Tree::             The layout and sizes of all windows in a frame.
925 * Window Configurations::   Saving and restoring the state of the screen.
926 * Window Hooks::            Hooks for scrolling, window size changes,
927                               redisplay going past a certain point,
928                               or window configuration changes.
929
930 Frames
931
932 * Creating Frames::         Creating additional frames.
933 * Multiple Displays::       Creating frames on other displays.
934 * Frame Parameters::        Controlling frame size, position, font, etc.
935 * Frame Titles::            Automatic updating of frame titles.
936 * Deleting Frames::         Frames last until explicitly deleted.
937 * Finding All Frames::      How to examine all existing frames.
938 * Frames and Windows::      A frame contains windows;
939                               display of text always works through windows.
940 * Minibuffers and Frames::  How a frame finds the minibuffer to use.
941 * Input Focus::             Specifying the selected frame.
942 * Visibility of Frames::    Frames may be visible or invisible, or icons.
943 * Raising and Lowering::    Raising a frame makes it hide other windows;
944                               lowering it puts it underneath the others.
945 * Frame Configurations::    Saving the state of all frames.
946 * Mouse Tracking::          Getting events that say when the mouse moves.
947 * Mouse Position::          Asking where the mouse is, or moving it.
948 * Pop-Up Menus::            Displaying a menu for the user to select from.
949 * Dialog Boxes::            Displaying a box to ask yes or no.
950 * Pointer Shape::           Specifying the shape of the mouse pointer.
951 * Window System Selections::Transferring text to and from other windows.
952 * Drag and Drop::               Internals of Drag-and-Drop implementation.
953 * Color Names::             Getting the definitions of color names.
954 * Text Terminal Colors::    Defining colors for text-only terminals.
955 * Resources::               Getting resource values from the server.
956 * Display Feature Testing:: Determining the features of a terminal.
957
958 Frame Parameters
959
960 * Parameter Access::        How to change a frame's parameters.
961 * Initial Parameters::      Specifying frame parameters when you make a frame.
962 * Window Frame Parameters:: List of frame parameters for window systems.
963<