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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c   2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10   This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen::      Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay::   Forcing redisplay.
16 * Truncation::          Folding or wrapping long text lines.
17 * The Echo Area::       Displaying messages at the bottom of the screen.
18 * Warnings::            Displaying warning messages for the user.
19 * Invisible Text::      Hiding part of the buffer text.
20 * Selective Display::   Hiding part of the buffer text (the old way).
21 * Temporary Displays::  Displays that go away automatically.
22 * Overlays::            Use overlays to highlight parts of the buffer.
23 * Width::               How wide a character or string is on the screen.
24 * Line Height::         Controlling the height of lines.
25 * Faces::               A face defines a graphics style for text characters:
26                           font, colors, etc.
27 * Fringes::             Controlling window fringes.
28 * Scroll Bars::         Controlling vertical scroll bars.
29 * Display Property::    Enabling special display features.
30 * Images::              Displaying images in Emacs buffers.
31 * Buttons::             Adding clickable buttons to Emacs buffers.
32 * Abstract Display::    Emacs' Widget for Object Collections.
33 * Blinking::            How Emacs shows the matching open parenthesis.
34 * Usual Display::       The usual conventions for displaying nonprinting chars.
35 * Display Tables::      How to specify other conventions.
36 * Beeping::             Audible signal to the user.
37 * Window Systems::      Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43   The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}).  This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52   Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58   In Emacs, processing user input takes priority over redisplay.  If
59 you call these functions when input is available, they don't redisplay
60 immediately, but the requested redisplay does happen
61 eventually---after all the input has been processed.
62
63   Normally, suspending and resuming Emacs also refreshes the screen.
64 Some terminal emulators record separate contents for display-oriented
65 programs such as Emacs and for ordinary sequential display.  If you are
66 using such a terminal, you might want to inhibit the redisplay on
67 resumption.
68
69 @defvar no-redraw-on-reenter
70 @cindex suspend (cf. @code{no-redraw-on-reenter})
71 @cindex resume (cf. @code{no-redraw-on-reenter})
72 This variable controls whether Emacs redraws the entire screen after it
73 has been suspended and resumed.  Non-@code{nil} means there is no need
74 to redraw, @code{nil} means redrawing is needed.  The default is @code{nil}.
75 @end defvar
76
77 @node Forcing Redisplay
78 @section Forcing Redisplay
79 @cindex forcing redisplay
80
81   Emacs normally tries to redisplay the screen whenever it waits for
82 input.  With this function you can request an immediate attempt to
83 redisplay, in the middle of Lisp code, without actually waiting for
84 input.
85
86 @defun redisplay &optional force
87 This function tries immediately to redisplay, provided there are no
88 pending input events.  It is equivalent to @code{(sit-for 0)}.
89
90 If the optional argument @var{force} is non-@code{nil}, it does all
91 pending redisplay work even if input is available, with no
92 pre-emption.
93
94 The function returns @code{t} if it actually tried to redisplay, and
95 @code{nil} otherwise.  A value of @code{t} does not mean that
96 redisplay proceeded to completion; it could have been pre-empted by
97 newly arriving terminal input.
98 @end defun
99
100   @code{redisplay} with no argument tries immediately to redisplay,
101 but has no effect on the usual rules for what parts of the screen to
102 redisplay.  By contrast, the following function adds certain windows
103 to the pending redisplay work (as if their contents had completely
104 changed), but doesn't immediately try to do any redisplay work.
105
106 @defun force-window-update &optional object
107 This function forces some or all windows to be updated on next
108 redisplay.  If @var{object} is a window, it requires eventual
109 redisplay of that window.  If @var{object} is a buffer or buffer name,
110 it requires eventual redisplay of all windows displaying that buffer.
111 If @var{object} is @code{nil} (or omitted), it requires eventual
112 redisplay of all windows.
113 @end defun
114
115   @code{force-window-update} does not do a redisplay immediately.
116 (Emacs will do that when it waits for input.)  Rather, its effect is
117 to put more work on the queue to be done by redisplay whenever there
118 is a chance.
119
120   Emacs redisplay normally stops if input arrives, and does not happen
121 at all if input is available before it starts.  Most of the time, this
122 is exactly what you want.  However, you can prevent preemption by
123 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
124
125 @defvar redisplay-dont-pause
126 If this variable is non-@code{nil}, pending input does not
127 prevent or halt redisplay; redisplay occurs, and finishes,
128 regardless of whether input is available.
129 @end defvar
130
131 @defvar redisplay-preemption-period
132 This variable specifies how many seconds Emacs waits between checks
133 for new input during redisplay.  (The default is 0.1 seconds.)  If
134 input has arrived when Emacs checks, it pre-empts redisplay and
135 processes the available input before trying again to redisplay.
136
137 If this variable is @code{nil}, Emacs does not check for input during
138 redisplay, and redisplay cannot be preempted by input.
139
140 This variable is only obeyed on graphical terminals.  For
141 text terminals, see @ref{Terminal Output}.
142 @end defvar
143
144 @node Truncation
145 @section Truncation
146 @cindex line wrapping
147 @cindex line truncation
148 @cindex continuation lines
149 @cindex @samp{$} in display
150 @cindex @samp{\} in display
151
152   When a line of text extends beyond the right edge of a window, Emacs
153 can @dfn{continue} the line (make it ``wrap'' to the next screen
154 line), or @dfn{truncate} the line (limit it to one screen line).  The
155 additional screen lines used to display a long text line are called
156 @dfn{continuation} lines.  Continuation is not the same as filling;
157 continuation happens on the screen only, not in the buffer contents,
158 and it breaks a line precisely at the right margin, not at a word
159 boundary.  @xref{Filling}.
160
161    On a graphical display, tiny arrow images in the window fringes
162 indicate truncated and continued lines (@pxref{Fringes}).  On a text
163 terminal, a @samp{$} in the rightmost column of the window indicates
164 truncation; a @samp{\} on the rightmost column indicates a line that
165 ``wraps.''  (The display table can specify alternate characters to use
166 for this; @pxref{Display Tables}).
167
168 @defopt truncate-lines
169 This buffer-local variable controls how Emacs displays lines that extend
170 beyond the right edge of the window.  The default is @code{nil}, which
171 specifies continuation.  If the value is non-@code{nil}, then these
172 lines are truncated.
173
174 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
175 then truncation is always used for side-by-side windows (within one
176 frame) regardless of the value of @code{truncate-lines}.
177 @end defopt
178
179 @defopt default-truncate-lines
180 This variable is the default value for @code{truncate-lines}, for
181 buffers that do not have buffer-local values for it.
182 @end defopt
183
184 @defopt truncate-partial-width-windows
185 This variable controls display of lines that extend beyond the right
186 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
187 If it is non-@code{nil}, these lines are truncated; otherwise,
188 @code{truncate-lines} says what to do with them.
189 @end defopt
190
191   When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192 a window, that forces truncation.
193
194   If your buffer contains @emph{very} long lines, and you use
195 continuation to display them, just thinking about them can make Emacs
196 redisplay slow.  The column computation and indentation functions also
197 become slow.  Then you might find it advisable to set
198 @code{cache-long-line-scans} to @code{t}.
199
200 @defvar cache-long-line-scans
201 If this variable is non-@code{nil}, various indentation and motion
202 functions, and Emacs redisplay, cache the results of scanning the
203 buffer, and consult the cache to avoid rescanning regions of the buffer
204 unless they are modified.
205
206 Turning on the cache slows down processing of short lines somewhat.
207
208 This variable is automatically buffer-local in every buffer.
209 @end defvar
210
211 @node The Echo Area
212 @section The Echo Area
213 @cindex error display
214 @cindex echo area
215
216   The @dfn{echo area} is used for displaying error messages
217 (@pxref{Errors}), for messages made with the @code{message} primitive,
218 and for echoing keystrokes.  It is not the same as the minibuffer,
219 despite the fact that the minibuffer appears (when active) in the same
220 place on the screen as the echo area.  The @cite{GNU Emacs Manual}
221 specifies the rules for resolving conflicts between the echo area and
222 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
223 Minibuffer, emacs, The GNU Emacs Manual}).
224
225   You can write output in the echo area by using the Lisp printing
226 functions with @code{t} as the stream (@pxref{Output Functions}), or
227 explicitly.
228
229 @menu
230 * Displaying Messages:: Explicitly displaying text in the echo area.
231 * Progress::            Informing user about progress of a long operation.
232 * Logging Messages::    Echo area messages are logged for the user.
233 * Echo Area Customization:: Controlling the echo area.
234 @end menu
235
236 @node Displaying Messages
237 @subsection Displaying Messages in the Echo Area
238 @cindex display message in echo area
239
240   This section describes the functions for explicitly producing echo
241 area messages.  Many other Emacs features display messages there, too.
242
243 @defun message format-string &rest arguments
244 This function displays a message in the echo area.  The argument
245 @var{format-string} is similar to a C language @code{printf} format
246 string.  See @code{format} in @ref{Formatting Strings}, for the details
247 on the conversion specifications.  @code{message} returns the
248 constructed string.
249
250 In batch mode, @code{message} prints the message text on the standard
251 error stream, followed by a newline.
252
253 If @var{format-string}, or strings among the @var{arguments}, have
254 @code{face} text properties, these affect the way the message is displayed.
255
256 @c Emacs 19 feature
257 If @var{format-string} is @code{nil} or the empty string,
258 @code{message} clears the echo area; if the echo area has been
259 expanded automatically, this brings it back to its normal size.
260 If the minibuffer is active, this brings the minibuffer contents back
261 onto the screen immediately.
262
263 @example
264 @group
265 (message "Minibuffer depth is %d."
266          (minibuffer-depth))
267  @print{} Minibuffer depth is 0.
268 @result{} "Minibuffer depth is 0."
269 @end group
270
271 @group
272 ---------- Echo Area ----------
273 Minibuffer depth is 0.
274 ---------- Echo Area ----------
275 @end group
276 @end example
277
278 To automatically display a message in the echo area or in a pop-buffer,
279 depending on its size, use @code{display-message-or-buffer} (see below).
280 @end defun
281
282 @defmac with-temp-message message &rest body
283 This construct displays a message in the echo area temporarily, during
284 the execution of @var{body}.  It displays @var{message}, executes
285 @var{body}, then returns the value of the last body form while restoring
286 the previous echo area contents.
287 @end defmac
288
289 @defun message-or-box format-string &rest arguments
290 This function displays a message like @code{message}, but may display it
291 in a dialog box instead of the echo area.  If this function is called in
292 a command that was invoked using the mouse---more precisely, if
293 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
294 @code{nil} or a list---then it uses a dialog box or pop-up menu to
295 display the message.  Otherwise, it uses the echo area.  (This is the
296 same criterion that @code{y-or-n-p} uses to make a similar decision; see
297 @ref{Yes-or-No Queries}.)
298
299 You can force use of the mouse or of the echo area by binding
300 @code{last-nonmenu-event} to a suitable value around the call.
301 @end defun
302
303 @defun message-box format-string &rest arguments
304 @anchor{message-box}
305 This function displays a message like @code{message}, but uses a dialog
306 box (or a pop-up menu) whenever that is possible.  If it is impossible
307 to use a dialog box or pop-up menu, because the terminal does not
308 support them, then @code{message-box} uses the echo area, like
309 @code{message}.
310 @end defun
311
312 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
313 This function displays the message @var{message}, which may be either a
314 string or a buffer.  If it is shorter than the maximum height of the
315 echo area, as defined by @code{max-mini-window-height}, it is displayed
316 in the echo area, using @code{message}.  Otherwise,
317 @code{display-buffer} is used to show it in a pop-up buffer.
318
319 Returns either the string shown in the echo area, or when a pop-up
320 buffer is used, the window used to display it.
321
322 If @var{message} is a string, then the optional argument
323 @var{buffer-name} is the name of the buffer used to display it when a
324 pop-up buffer is used, defaulting to @samp{*Message*}.  In the case
325 where @var{message} is a string and displayed in the echo area, it is
326 not specified whether the contents are inserted into the buffer anyway.
327
328 The optional arguments @var{not-this-window} and @var{frame} are as for
329 @code{display-buffer}, and only used if a buffer is displayed.
330 @end defun
331
332 @defun current-message
333 This function returns the message currently being displayed in the
334 echo area, or @code{nil} if there is none.
335 @end defun
336
337 @node Progress
338 @subsection Reporting Operation Progress
339 @cindex progress reporting
340
341   When an operation can take a while to finish, you should inform the
342 user about the progress it makes.  This way the user can estimate
343 remaining time and clearly see that Emacs is busy working, not hung.
344
345   Functions listed in this section provide simple and efficient way of
346 reporting operation progress.  Here is a working example that does
347 nothing useful:
348
349 @smallexample
350 (let ((progress-reporter
351        (make-progress-reporter "Collecting mana for Emacs..."
352                                0  500)))
353   (dotimes (k 500)
354     (sit-for 0.01)
355     (progress-reporter-update progress-reporter k))
356   (progress-reporter-done progress-reporter))
357 @end smallexample
358
359 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
360 This function creates and returns a @dfn{progress reporter}---an
361 object you will use as an argument for all other functions listed
362 here.  The idea is to precompute as much data as possible to make
363 progress reporting very fast.
364
365 When this progress reporter is subsequently used, it will display
366 @var{message} in the echo area, followed by progress percentage.
367 @var{message} is treated as a simple string.  If you need it to depend
368 on a filename, for instance, use @code{format} before calling this
369 function.
370
371 @var{min-value} and @var{max-value} arguments stand for starting and
372 final states of your operation.  For instance, if you scan a buffer,
373 they should be the results of @code{point-min} and @code{point-max}
374 correspondingly.  It is required that @var{max-value} is greater than
375 @var{min-value}.  If you create progress reporter when some part of
376 the operation has already been completed, then specify
377 @var{current-value} argument.  But normally you should omit it or set
378 it to @code{nil}---it will default to @var{min-value} then.
379
380 Remaining arguments control the rate of echo area updates.  Progress
381 reporter will wait for at least @var{min-change} more percents of the
382 operation to be completed before printing next message.
383 @var{min-time} specifies the minimum time in seconds to pass between
384 successive prints.  It can be fractional.  Depending on Emacs and
385 system capabilities, progress reporter may or may not respect this
386 last argument or do it with varying precision.  Default value for
387 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
388 (seconds.)
389
390 This function calls @code{progress-reporter-update}, so the first
391 message is printed immediately.
392 @end defun
393
394 @defun progress-reporter-update reporter value
395 This function does the main work of reporting progress of your
396 operation.  It displays the message of @var{reporter}, followed by
397 progress percentage determined by @var{value}.  If percentage is zero,
398 or close enough according to the @var{min-change} and @var{min-time}
399 arguments, then it is omitted from the output.
400
401 @var{reporter} must be the result of a call to
402 @code{make-progress-reporter}.  @var{value} specifies the current
403 state of your operation and must be between @var{min-value} and
404 @var{max-value} (inclusive) as passed to
405 @code{make-progress-reporter}.  For instance, if you scan a buffer,
406 then @var{value} should be the result of a call to @code{point}.
407
408 This function respects @var{min-change} and @var{min-time} as passed
409 to @code{make-progress-reporter} and so does not output new messages
410 on every invocation.  It is thus very fast and normally you should not
411 try to reduce the number of calls to it: resulting overhead will most
412 likely negate your effort.
413 @end defun
414
415 @defun progress-reporter-force-update reporter value &optional new-message
416 This function is similar to @code{progress-reporter-update} except
417 that it prints a message in the echo area unconditionally.
418
419 The first two arguments have the same meaning as for
420 @code{progress-reporter-update}.  Optional @var{new-message} allows
421 you to change the message of the @var{reporter}.  Since this functions
422 always updates the echo area, such a change will be immediately
423 presented to the user.
424 @end defun
425
426 @defun progress-reporter-done reporter
427 This function should be called when the operation is finished.  It
428 prints the message of @var{reporter} followed by word ``done'' in the
429 echo area.
430
431 You should always call this function and not hope for
432 @code{progress-reporter-update} to print ``100%.''  Firstly, it may
433 never print it, there are many good reasons for this not to happen.
434 Secondly, ``done'' is more explicit.
435 @end defun
436
437 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
438 This is a convenience macro that works the same way as @code{dotimes}
439 does, but also reports loop progress using the functions described
440 above.  It allows you to save some typing.
441
442 You can rewrite the example in the beginning of this node using
443 this macro this way:
444
445 @example
446 (dotimes-with-progress-reporter
447     (k 500)
448     "Collecting some mana for Emacs..."
449   (sit-for 0.01))
450 @end example
451 @end defmac
452
453 @node Logging Messages
454 @subsection Logging Messages in @samp{*Messages*}
455 @cindex logging echo-area messages
456
457   Almost all the messages displayed in the echo area are also recorded
458 in the @samp{*Messages*} buffer so that the user can refer back to
459 them.  This includes all the messages that are output with
460 @code{message}.
461
462 @defopt message-log-max
463 This variable specifies how many lines to keep in the @samp{*Messages*}
464 buffer.  The value @code{t} means there is no limit on how many lines to
465 keep.  The value @code{nil} disables message logging entirely.  Here's
466 how to display a message and prevent it from being logged:
467
468 @example
469 (let (message-log-max)
470   (message @dots{}))
471 @end example
472 @end defopt
473
474   To make @samp{*Messages*} more convenient for the user, the logging
475 facility combines successive identical messages.  It also combines
476 successive related messages for the sake of two cases: question
477 followed by answer, and a series of progress messages.
478
479   A ``question followed by an answer'' means two messages like the
480 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
481 and the second is @samp{@var{question}...@var{answer}}.  The first
482 message conveys no additional information beyond what's in the second,
483 so logging the second message discards the first from the log.
484
485   A ``series of progress messages'' means successive messages like
486 those produced by @code{make-progress-reporter}.  They have the form
487 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
488 time, while @var{how-far} varies.  Logging each message in the series
489 discards the previous one, provided they are consecutive.
490
491   The functions @code{make-progress-reporter} and @code{y-or-n-p}
492 don't have to do anything special to activate the message log
493 combination feature.  It operates whenever two consecutive messages
494 are logged that share a common prefix ending in @samp{...}.
495
496 @node Echo Area Customization
497 @subsection Echo Area Customization
498
499   These variables control details of how the echo area works.
500
501 @defvar cursor-in-echo-area
502 This variable controls where the cursor appears when a message is
503 displayed in the echo area.  If it is non-@code{nil}, then the cursor
504 appears at the end of the message.  Otherwise, the cursor appears at
505 point---not in the echo area at all.
506
507 The value is normally @code{nil}; Lisp programs bind it to @code{t}
508 for brief periods of time.
509 @end defvar
510
511 @defvar echo-area-clear-hook
512 This normal hook is run whenever the echo area is cleared---either by
513 @code{(message nil)} or for any other reason.
514 @end defvar
515
516 @defvar echo-keystrokes
517 This variable determines how much time should elapse before command
518 characters echo.  Its value must be an integer or floating point number,
519 which specifies the
520 number of seconds to wait before echoing.  If the user types a prefix
521 key (such as @kbd{C-x}) and then delays this many seconds before
522 continuing, the prefix key is echoed in the echo area.  (Once echoing
523 begins in a key sequence, all subsequent characters in the same key
524 sequence are echoed immediately.)
525
526 If the value is zero, then command input is not echoed.
527 @end defvar
528
529 @defvar message-truncate-lines
530 Normally, displaying a long message resizes the echo area to display
531 the entire message.  But if the variable @code{message-truncate-lines}
532 is non-@code{nil}, the echo area does not resize, and the message is
533 truncated to fit it, as in Emacs 20 and before.
534 @end defvar
535
536   The variable @code{max-mini-window-height}, which specifies the
537 maximum height for resizing minibuffer windows, also applies to the
538 echo area (which is really a special use of the minibuffer window.
539 @xref{Minibuffer Misc}.
540
541 @node Warnings
542 @section Reporting Warnings
543 @cindex warnings
544
545   @dfn{Warnings} are a facility for a program to inform the user of a
546 possible problem, but continue running.
547
548 @menu
549 * Warning Basics::      Warnings concepts and functions to report them.
550 * Warning Variables::   Variables programs bind to customize their warnings.
551 * Warning Options::     Variables users set to control display of warnings.
552 @end menu
553
554 @node Warning Basics
555 @subsection Warning Basics
556 @cindex severity level
557
558   Every warning has a textual message, which explains the problem for
559 the user, and a @dfn{severity level} which is a symbol.  Here are the
560 possible severity levels, in order of decreasing severity, and their
561 meanings:
562
563 @table @code
564 @item :emergency
565 A problem that will seriously impair Emacs operation soon
566 if you do not attend to it promptly.
567 @item :error
568 A report of data or circumstances that are inherently wrong.
569 @item :warning
570 A report of data or circumstances that are not inherently wrong, but
571 raise suspicion of a possible problem.
572 @item :debug
573 A report of information that may be useful if you are debugging.
574 @end table
575
576   When your program encounters invalid input data, it can either
577 signal a Lisp error by calling @code{error} or @code{signal} or report
578 a warning with severity @code{:error}.  Signaling a Lisp error is the
579 easiest thing to do, but it means the program cannot continue
580 processing.  If you want to take the trouble to implement a way to
581 continue processing despite the bad data, then reporting a warning of
582 severity @code{:error} is the right way to inform the user of the
583 problem.  For instance, the Emacs Lisp byte compiler can report an
584 error that way and continue compiling other functions.  (If the
585 program signals a Lisp error and then handles it with
586 @code{condition-case}, the user won't see the error message; it could
587 show the message to the user by reporting it as a warning.)
588
589 @cindex warning type
590   Each warning has a @dfn{warning type} to classify it.  The type is a
591 list of symbols.  The first symbol should be the custom group that you
592 use for the program's user options.  For example, byte compiler
593 warnings use the warning type @code{(bytecomp)}.  You can also
594 subcategorize the warnings, if you wish, by using more symbols in the
595 list.
596
597 @defun display-warning type message &optional level buffer-name
598 This function reports a warning, using @var{message} as the message
599 and @var{type} as the warning type.  @var{level} should be the
600 severity level, with @code{:warning} being the default.
601
602 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
603 for logging the warning.  By default, it is @samp{*Warnings*}.
604 @end defun
605
606 @defun lwarn type level message &rest args
607 This function reports a warning using the value of @code{(format
608 @var{message} @var{args}...)} as the message.  In other respects it is
609 equivalent to @code{display-warning}.
610 @end defun
611
612 @defun warn message &rest args
613 This function reports a warning using the value of @code{(format
614 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
615 type, and @code{:warning} as the severity level.  It exists for
616 compatibility only; we recommend not using it, because you should
617 specify a specific warning type.
618 @end defun
619
620 @node Warning Variables
621 @subsection Warning Variables
622
623   Programs can customize how their warnings appear by binding
624 the variables described in this section.
625
626 @defvar warning-levels
627 This list defines the meaning and severity order of the warning
628 severity levels.  Each element defines one severity level,
629 and they are arranged in order of decreasing severity.
630
631 Each element has the form @code{(@var{level} @var{string}
632 @var{function})}, where @var{level} is the severity level it defines.
633 @var{string} specifies the textual description of this level.
634 @var{string} should use @samp{%s} to specify where to put the warning
635 type information, or it can omit the @samp{%s} so as not to include
636 that information.
637
638 The optional @var{function}, if non-@code{nil}, is a function to call
639 with no arguments, to get the user's attention.
640
641 Normally you should not change the value of this variable.
642 @end defvar
643
644 @defvar warning-prefix-function
645 If non-@code{nil}, the value is a function to generate prefix text for
646 warnings.  Programs can bind the variable to a suitable function.
647 @code{display-warning} calls this function with the warnings buffer
648 current, and the function can insert text in it.  That text becomes
649 the beginning of the warning message.
650
651 The function is called with two arguments, the severity level and its
652 entry in @code{warning-levels}.  It should return a list to use as the
653 entry (this value need not be an actual member of
654 @code{warning-levels}).  By constructing this value, the function can
655 change the severity of the warning, or specify different handling for
656 a given severity level.
657
658 If the variable's value is @code{nil} then there is no function
659 to call.
660 @end defvar
661
662 @defvar warning-series
663 Programs can bind this variable to @code{t} to say that the next
664 warning should begin a series.  When several warnings form a series,
665 that means to leave point on the first warning of the series, rather
666 than keep moving it for each warning so that it appears on the last one.
667 The series ends when the local binding is unbound and
668 @code{warning-series} becomes @code{nil} again.
669
670 The value can also be a symbol with a function definition.  That is
671 equivalent to @code{t}, except that the next warning will also call
672 the function with no arguments with the warnings buffer current.  The
673 function can insert text which will serve as a header for the series
674 of warnings.
675
676 Once a series has begun, the value is a marker which points to the
677 buffer position in the warnings buffer of the start of the series.
678
679 The variable's normal value is @code{nil}, which means to handle
680 each warning separately.
681 @end defvar
682
683 @defvar warning-fill-prefix
684 When this variable is non-@code{nil}, it specifies a fill prefix to
685 use for filling each warning's text.
686 @end defvar
687
688 @defvar warning-type-format
689 This variable specifies the format for displaying the warning type
690 in the warning message.  The result of formatting the type this way
691 gets included in the message under the control of the string in the
692 entry in @code{warning-levels}.  The default value is @code{" (%s)"}.
693 If you bind it to @code{""} then the warning type won't appear at
694 all.
695 @end defvar
696
697 @node Warning Options
698 @subsection Warning Options
699
700   These variables are used by users to control what happens
701 when a Lisp program reports a warning.
702
703 @defopt warning-minimum-level
704 This user option specifies the minimum severity level that should be
705 shown immediately to the user.  The default is @code{:warning}, which
706 means to immediately display all warnings except @code{:debug}
707 warnings.
708 @end defopt
709
710 @defopt warning-minimum-log-level
711 This user option specifies the minimum severity level that should be
712 logged in the warnings buffer.  The default is @code{:warning}, which
713 means to log all warnings except @code{:debug} warnings.
714 @end defopt
715
716 @defopt warning-suppress-types
717 This list specifies which warning types should not be displayed
718 immediately for the user.  Each element of the list should be a list
719 of symbols.  If its elements match the first elements in a warning
720 type, then that warning is not displayed immediately.
721 @end defopt
722
723 @defopt warning-suppress-log-types
724 This list specifies which warning types should not be logged in the
725 warnings buffer.  Each element of the list should be a list of
726 symbols.  If it matches the first few elements in a warning type, then
727 that warning is not logged.
728 @end defopt
729
730 @node Invisible Text
731 @section Invisible Text
732
733 @cindex invisible text
734 You can make characters @dfn{invisible}, so that they do not appear on
735 the screen, with the @code{invisible} property.  This can be either a
736 text property (@pxref{Text Properties}) or a property of an overlay
737 (@pxref{Overlays}).  Cursor motion also partly ignores these
738 characters; if the command loop finds point within them, it moves
739 point to the other side of them.
740
741 In the simplest case, any non-@code{nil} @code{invisible} property makes
742 a character invisible.  This is the default case---if you don't alter
743 the default value of @code{buffer-invisibility-spec}, this is how the
744 @code{invisible} property works.  You should normally use @code{t}
745 as the value of the @code{invisible} property if you don't plan
746 to set @code{buffer-invisibility-spec} yourself.
747
748 More generally, you can use the variable @code{buffer-invisibility-spec}
749 to control which values of the @code{invisible} property make text
750 invisible.  This permits you to classify the text into different subsets
751 in advance, by giving them different @code{invisible} values, and
752 subsequently make various subsets visible or invisible by changing the
753 value of @code{buffer-invisibility-spec}.
754
755 Controlling visibility with @code{buffer-invisibility-spec} is
756 especially useful in a program to display the list of entries in a
757 database.  It permits the implementation of convenient filtering
758 commands to view just a part of the entries in the database.  Setting
759 this variable is very fast, much faster than scanning all the text in
760 the buffer looking for properties to change.
761
762 @defvar buffer-invisibility-spec
763 This variable specifies which kinds of @code{invisible} properties
764 actually make a character invisible.  Setting this variable makes it
765 buffer-local.
766
767 @table @asis
768 @item @code{t}
769 A character is invisible if its @code{invisible} property is
770 non-@code{nil}.  This is the default.
771
772 @item a list
773 Each element of the list specifies a criterion for invisibility; if a
774 character's @code{invisible} property fits any one of these criteria,
775 the character is invisible.  The list can have two kinds of elements:
776
777 @table @code
778 @item @var{atom}
779 A character is invisible if its @code{invisible} property value
780 is @var{atom} or if it is a list with @var{atom} as a member.
781
782 @item (@var{atom} . t)
783 A character is invisible if its @code{invisible} property value is
784 @var{atom} or if it is a list with @var{atom} as a member.  Moreover,
785 a sequence of such characters displays as an ellipsis.
786 @end table
787 @end table
788 @end defvar
789
790   Two functions are specifically provided for adding elements to
791 @code{buffer-invisibility-spec} and removing elements from it.
792
793 @defun add-to-invisibility-spec element
794 This function adds the element @var{element} to
795 @code{buffer-invisibility-spec}.  If @code{buffer-invisibility-spec}
796 was @code{t}, it changes to a list, @code{(t)}, so that text whose
797 @code{invisible} property is @code{t} remains invisible.
798 @end defun
799
800 @defun remove-from-invisibility-spec element
801 This removes the element @var{element} from
802 @code{buffer-invisibility-spec}.  This does nothing if @var{element}
803 is not in the list.
804 @end defun
805
806   A convention for use of @code{buffer-invisibility-spec} is that a
807 major mode should use the mode's own name as an element of
808 @code{buffer-invisibility-spec} and as the value of the
809 @code{invisible} property:
810
811 @example
812 ;; @r{If you want to display an ellipsis:}
813 (add-to-invisibility-spec '(my-symbol . t))
814 ;; @r{If you don't want ellipsis:}
815 (add-to-invisibility-spec 'my-symbol)
816
817 (overlay-put (make-overlay beginning end)
818              'invisible 'my-symbol)
819
820 ;; @r{When done with the overlays:}
821 (remove-from-invisibility-spec '(my-symbol . t))
822 ;; @r{Or respectively:}
823 (remove-from-invisibility-spec 'my-symbol)
824 @end example
825
826 @vindex line-move-ignore-invisible
827   Ordinarily, functions that operate on text or move point do not care
828 whether the text is invisible.  The user-level line motion commands
829 explicitly ignore invisible newlines if
830 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
831 only because they are explicitly programmed to do so.
832
833   However, if a command ends with point inside or immediately before
834 invisible text, the main editing loop moves point further forward or
835 further backward (in the same direction that the command already moved
836 it) until that condition is no longer true.  Thus, if the command
837 moved point back into an invisible range, Emacs moves point back to
838 the beginning of that range, and then back one more character.  If the
839 command moved point forward into an invisible range, Emacs moves point
840 forward up to the first visible character that follows the invisible
841 text.
842
843   Incremental search can make invisible overlays visible temporarily
844 and/or permanently when a match includes invisible text.  To enable
845 this, the overlay should have a non-@code{nil}
846 @code{isearch-open-invisible} property.  The property value should be a
847 function to be called with the overlay as an argument.  This function
848 should make the overlay visible permanently; it is used when the match
849 overlaps the overlay on exit from the search.
850
851   During the search, such overlays are made temporarily visible by
852 temporarily modifying their invisible and intangible properties.  If you
853 want this to be done differently for a certain overlay, give it an
854 @code{isearch-open-invisible-temporary} property which is a function.
855 The function is called with two arguments: the first is the overlay, and
856 the second is @code{nil} to make the overlay visible, or @code{t} to
857 make it invisible again.
858
859 @node Selective Display
860 @section Selective Display
861 @c @cindex selective display   Duplicates selective-display
862
863   @dfn{Selective display} refers to a pair of related features for
864 hiding certain lines on the screen.
865
866   The first variant, explicit selective display, is designed for use
867 in a Lisp program: it controls which lines are hidden by altering the
868 text.  This kind of hiding in some ways resembles the effect of the
869 @code{invisible} property (@pxref{Invisible Text}), but the two
870 features are different and do not work the same way.
871
872   In the second variant, the choice of lines to hide is made
873 automatically based on indentation.  This variant is designed to be a
874 user-level feature.
875
876   The way you control explicit selective display is by replacing a
877 newline (control-j) with a carriage return (control-m).  The text that
878 was formerly a line following that newline is now hidden.  Strictly
879 speaking, it is temporarily no longer a line at all, since only
880 newlines can separate lines; it is now part of the previous line.
881
882   Selective display does not directly affect editing commands.  For
883 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
884 into hidden text.  However, the replacement of newline characters with
885 carriage return characters affects some editing commands.  For
886 example, @code{next-line} skips hidden lines, since it searches only
887 for newlines.  Modes that use selective display can also define
888 commands that take account of the newlines, or that control which
889 parts of the text are hidden.
890
891   When you write a selectively displayed buffer into a file, all the
892 control-m's are output as newlines.  This means that when you next read
893 in the file, it looks OK, with nothing hidden.  The selective display
894 effect is seen only within Emacs.
895
896 @defvar selective-display
897 This buffer-local variable enables selective display.  This means that
898 lines, or portions of lines, may be made hidden.
899
900 @itemize @bullet
901 @item
902 If the value of @code{selective-display} is @code{t}, then the character
903 control-m marks the start of hidden text; the control-m, and the rest
904 of the line following it, are not displayed.  This is explicit selective
905 display.
906
907 @item
908 If the value of @code{selective-display} is a positive integer, then
909 lines that start with more than that many columns of indentation are not
910 displayed.
911 @end itemize
912
913 When some portion of a buffer is hidden, the vertical movement
914 commands operate as if that portion did not exist, allowing a single
915 @code{next-line} command to skip any number of hidden lines.
916 However, character movement commands (such as @code{forward-char}) do
917 not skip the hidden portion, and it is possible (if tricky) to insert
918 or delete text in an hidden portion.
919
920 In the examples below, we show the @emph{display appearance} of the
921 buffer @code{foo}, which changes with the value of
922 @code{selective-display}.  The @emph{contents} of the buffer do not
923 change.
924
925 @example
926 @group
927 (setq selective-display nil)
928      @result{} nil
929
930 ---------- Buffer: foo ----------
931 1 on this column
932  2on this column
933   3n this column
934   3n this column
935  2on this column
936 1 on this column
937 ---------- Buffer: foo ----------
938 @end group
939
940 @group
941 (setq selective-display 2)
942      @result{} 2
943
944 ---------- Buffer: foo ----------
945 1 on this column
946  2on this column
947  2on this column
948 1 on this column
949 ---------- Buffer: foo ----------
950 @end group
951 @end example
952 @end defvar
953
954 @defvar selective-display-ellipses
955 If this buffer-local variable is non-@code{nil}, then Emacs displays
956 @samp{@dots{}} at the end of a line that is followed by hidden text.
957 This example is a continuation of the previous one.
958
959 @example
960 @group
961 (setq selective-display-ellipses t)
962      @result{} t
963
964 ---------- Buffer: foo ----------
965 1 on this column
966  2on this column ...
967  2on this column
968 1 on this column
969 ---------- Buffer: foo ----------
970 @end group
971 @end example
972
973 You can use a display table to substitute other text for the ellipsis
974 (@samp{@dots{}}).  @xref{Display Tables}.
975 @end defvar
976
977 @node Temporary Displays
978 @section Temporary Displays
979
980   Temporary displays are used by Lisp programs to put output into a
981 buffer and then present it to the user for perusal rather than for
982 editing.  Many help commands use this feature.
983
984 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
985 This function executes @var{forms} while arranging to insert any output
986 they print into the buffer named @var{buffer-name}, which is first
987 created if necessary, and put into Help mode.  Finally, the buffer is
988 displayed in some window, but not selected.
989
990 If the @var{forms} do not change the major mode in the output buffer,
991 so that it is still Help mode at the end of their execution, then
992 @code{with-output-to-temp-buffer} makes this buffer read-only at the
993 end, and also scans it for function and variable names to make them
994 into clickable cross-references.  @xref{Docstring hyperlinks, , Tips
995 for Documentation Strings}, in particular the item on hyperlinks in
996 documentation strings, for more details.
997
998 The string @var{buffer-name} specifies the temporary buffer, which
999 need not already exist.  The argument must be a string, not a buffer.
1000 The buffer is erased initially (with no questions asked), and it is
1001 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1002
1003 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1004 temporary buffer, then it evaluates the forms in @var{forms}.  Output
1005 using the Lisp output functions within @var{forms} goes by default to
1006 that buffer (but screen display and messages in the echo area, although
1007 they are ``output'' in the general sense of the word, are not affected).
1008 @xref{Output Functions}.
1009
1010 Several hooks are available for customizing the behavior
1011 of this construct; they are listed below.
1012
1013 The value of the last form in @var{forms} is returned.
1014
1015 @example
1016 @group
1017 ---------- Buffer: foo ----------
1018  This is the contents of foo.
1019 ---------- Buffer: foo ----------
1020 @end group
1021
1022 @group
1023 (with-output-to-temp-buffer "foo"
1024     (print 20)
1025     (print standard-output))
1026 @result{} #<buffer foo>
1027
1028 ---------- Buffer: foo ----------
1029 20
1030
1031 #<buffer foo>
1032
1033 ---------- Buffer: foo ----------
1034 @end group
1035 @end example
1036 @end defspec
1037
1038 @defvar temp-buffer-show-function
1039 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1040 calls it as a function to do the job of displaying a help buffer.  The
1041 function gets one argument, which is the buffer it should display.
1042
1043 It is a good idea for this function to run @code{temp-buffer-show-hook}
1044 just as @code{with-output-to-temp-buffer} normally would, inside of
1045 @code{save-selected-window} and with the chosen window and buffer
1046 selected.
1047 @end defvar
1048
1049 @defvar temp-buffer-setup-hook
1050 This normal hook is run by @code{with-output-to-temp-buffer} before
1051 evaluating @var{body}.  When the hook runs, the temporary buffer is
1052 current.  This hook is normally set up with a function to put the
1053 buffer in Help mode.
1054 @end defvar
1055
1056 @defvar temp-buffer-show-hook
1057 This normal hook is run by @code{with-output-to-temp-buffer} after
1058 displaying the temporary buffer.  When the hook runs, the temporary buffer
1059 is current, and the window it was displayed in is selected.  This hook
1060 is normally set up with a function to make the buffer read only, and
1061 find function names and variable names in it, provided the major mode
1062 is Help mode.
1063 @end defvar
1064
1065 @defun momentary-string-display string position &optional char message
1066 This function momentarily displays @var{string} in the current buffer at
1067 @var{position}.  It has no effect on the undo list or on the buffer's
1068 modification status.
1069
1070 The momentary display remains until the next input event.  If the next
1071 input event is @var{char}, @code{momentary-string-display} ignores it
1072 and returns.  Otherwise, that event remains buffered for subsequent use
1073 as input.  Thus, typing @var{char} will simply remove the string from
1074 the display, while typing (say) @kbd{C-f} will remove the string from
1075 the display and later (presumably) move point forward.  The argument
1076 @var{char} is a space by default.
1077
1078 The return value of @code{momentary-string-display} is not meaningful.
1079
1080 If the string @var{string} does not contain control characters, you can
1081 do the same job in a more general way by creating (and then subsequently
1082 deleting) an overlay with a @code{before-string} property.
1083 @xref{Overlay Properties}.
1084
1085 If @var{message} is non-@code{nil}, it is displayed in the echo area
1086 while @var{string} is displayed in the buffer.  If it is @code{nil}, a
1087 default message says to type @var{char} to continue.
1088
1089 In this example, point is initially located at the beginning of the
1090 second line:
1091
1092 @example
1093 @group
1094 ---------- Buffer: foo ----------
1095 This is the contents of foo.
1096 @point{}Second line.
1097 ---------- Buffer: foo ----------
1098 @end group
1099
1100 @group
1101 (momentary-string-display
1102   "**** Important Message! ****"
1103   (point) ?\r
1104   "Type RET when done reading")
1105 @result{} t
1106 @end group
1107
1108 @group
1109 ---------- Buffer: foo ----------
1110 This is the contents of foo.
1111 **** Important Message! ****Second line.
1112 ---------- Buffer: foo ----------
1113
1114 ---------- Echo Area ----------
1115 Type RET when done reading
1116 ---------- Echo Area ----------
1117 @end group
1118 @end example
1119 @end defun
1120
1121 @node Overlays
1122 @section Overlays
1123 @cindex overlays
1124
1125 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1126 the screen, for the sake of presentation features.  An overlay is an
1127 object that belongs to a particular buffer, and has a specified
1128 beginning and end.  It also has properties that you can examine and set;
1129 these affect the display of the text within the overlay.
1130
1131 An overlay uses markers to record its beginning and end; thus,
1132 editing the text of the buffer adjusts the beginning and end of each
1133 overlay so that it stays with the text.  When you create the overlay,
1134 you can specify whether text inserted at the beginning should be
1135 inside the overlay or outside, and likewise for the end of the overlay.
1136
1137 @menu
1138 * Managing Overlays::   Creating and moving overlays.
1139 * Overlay Properties::  How to read and set properties.
1140                         What properties do to the screen display.
1141 * Finding Overlays::    Searching for overlays.
1142 @end menu
1143
1144 @node Managing Overlays
1145 @subsection Managing Overlays
1146
1147   This section describes the functions to create, delete and move
1148 overlays, and to examine their contents.  Overlay changes are not
1149 recorded in the buffer's undo list, since the overlays are not
1150 part of the buffer's contents.
1151
1152 @defun overlayp object
1153 This function returns @code{t} if @var{object} is an overlay.
1154 @end defun
1155
1156 @defun make-overlay start end &optional buffer front-advance rear-advance
1157 This function creates and returns an overlay that belongs to
1158 @var{buffer} and ranges from @var{start} to @var{end}.  Both @var{start}
1159 and @var{end} must specify buffer positions; they may be integers or
1160 markers.  If @var{buffer} is omitted, the overlay is created in the
1161 current buffer.
1162
1163 The arguments @var{front-advance} and @var{rear-advance} specify the
1164 marker insertion type for the start of the overlay and for the end of
1165 the overlay, respectively.  @xref{Marker Insertion Types}.  If they
1166 are both @code{nil}, the default, then the overlay extends to include
1167 any text inserted at the beginning, but not text inserted at the end.
1168 If @var{front-advance} is non-@code{nil}, text inserted at the
1169 beginning of the overlay is excluded from the overlay.  If
1170 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1171 overlay is included in the overlay.
1172 @end defun
1173
1174 @defun overlay-start overlay
1175 This function returns the position at which @var{overlay} starts,
1176 as an integer.
1177 @end defun
1178
1179 @defun overlay-end overlay
1180 This function returns the position at which @var{overlay} ends,
1181 as an integer.
1182 @end defun
1183
1184 @defun overlay-buffer overlay
1185 This function returns the buffer that @var{overlay} belongs to.  It
1186 returns @code{nil} if @var{overlay} has been deleted.
1187 @end defun
1188
1189 @defun delete-overlay overlay
1190 This function deletes @var{overlay}.  The overlay continues to exist as
1191 a Lisp object, and its property list is unchanged, but it ceases to be
1192 attached to the buffer it belonged to, and ceases to have any effect on
1193 display.
1194
1195 A deleted overlay is not permanently disconnected.  You can give it a
1196 position in a buffer again by calling @code{move-overlay}.
1197 @end defun
1198
1199 @defun move-overlay overlay start end &optional buffer
1200 This function moves @var{overlay} to @var{buffer}, and places its bounds
1201 at @var{start} and @var{end}.  Both arguments @var{start} and @var{end}
1202 must specify buffer positions; they may be integers or markers.
1203