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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
2
3 ;; Copyright (C) 1993, 1994, 2000, 2001, 2002, 2003, 2004,
4 ;;   2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5
6 ;; Author: Boris Goldowsky <boris@gnu.org>
7 ;; Keywords: mouse
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 3, or (at your option)
14 ;; any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING.  If not, write to the
23 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 ;; Boston, MA 02110-1301, USA.
25
26 ;;; Commentary:
27
28 ;; For those who are annoyed by the mouse pointer obscuring text,
29 ;; this mode moves the mouse pointer - either just a little out of
30 ;; the way, or all the way to the corner of the frame.
31 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
32 ;; To set up permanently, put the following in your .emacs:
33 ;;
34 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
35 ;;
36 ;; Other legitimate alternatives include
37 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
38 ;; They do somewhat different things.
39 ;; See the documentation for function `mouse-avoidance-mode' for
40 ;; details of the different modes.
41 ;;
42 ;; For added silliness, make the animatee animate...
43 ;; put something similar to the following into your .emacs:
44 ;;
45 ;; (if (eq window-system 'x)
46 ;;     (mouse-avoidance-set-pointer-shape
47 ;;           (eval (nth (random 4)
48 ;;                      '(x-pointer-man x-pointer-spider
49 ;;                        x-pointer-gobbler x-pointer-gumby)))))
50 ;;
51 ;; For completely random pointer shape, replace the setq above with:
52 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
53 ;;
54 ;; Bugs / Warnings / To-Do:
55 ;;
56 ;; - Using this code does slow Emacs down.  "banish" mode shouldn't
57 ;;   be too bad, and on my workstation even "animate" is reasonable.
58 ;;
59 ;; - It ought to find out where any overlapping frames are and avoid them,
60 ;;   rather than always raising the frame.
61
62 ;; Credits:
63 ;; This code was helped by all those who contributed suggestions,
64 ;;   fixes, and additions
65 ;; Joe Harrington (and his advisor), for the original inspiration.
66 ;; Ken Manheimer, for dreaming up the Protean mode.
67 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
68 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
69 ;; Simon Marshall, and M.S. Ashton, for their feedback.
70
71 ;;; Code:
72
73 (provide 'avoid)
74
75 (defgroup avoid nil
76   "Make mouse pointer stay out of the way of editing."
77   :prefix "mouse-avoidance-"
78   :group 'mouse)
79
80 ;;;###autoload
81 (defcustom mouse-avoidance-mode nil
82   "Activate mouse avoidance mode.
83 See function `mouse-avoidance-mode' for possible values.
84 Setting this variable directly does not take effect;
85 use either \\[customize] or the function `mouse-avoidance-mode'."
86   :set (lambda (symbol value)
87          ;; 'none below prevents toggling when value is nil.
88          (mouse-avoidance-mode (or value 'none)))
89   :initialize 'custom-initialize-default
90   :type '(choice (const :tag "none" nil) (const banish) (const jump)
91                  (const animate) (const exile) (const proteus)
92                  )
93   :group 'avoid
94   :require 'avoid
95   :version "20.3")
96
97
98 (defcustom mouse-avoidance-nudge-dist 15
99   "*Average distance that mouse will be moved when approached by cursor.
100 Only applies in Mouse-Avoidance mode `jump' and its derivatives.
101 For best results make this larger than `mouse-avoidance-threshold'."
102   :type 'integer
103   :group 'avoid)
104
105 (defcustom mouse-avoidance-nudge-var 10
106   "*Variability of `mouse-avoidance-nudge-dist' (which see)."
107   :type 'integer
108   :group 'avoid)
109
110 (defcustom mouse-avoidance-animation-delay .01
111   "Delay between animation steps, in seconds."
112   :type 'number
113   :group 'avoid)
114
115 (defcustom mouse-avoidance-threshold 5
116   "*Mouse-pointer's flight distance.
117 If the cursor gets closer than this, the mouse pointer will move away.
118 Only applies in mouse-avoidance-modes `animate' and `jump'."
119   :type 'integer
120   :group 'avoid)
121
122 ;; Internal variables
123 (defvar mouse-avoidance-state nil)
124 (defvar mouse-avoidance-pointer-shapes nil)
125 (defvar mouse-avoidance-n-pointer-shapes 0)
126 (defvar mouse-avoidance-old-pointer-shape nil)
127 (defvar mouse-avoidance-animating-pointer nil)
128
129 ;; This timer is used to run something when Emacs is idle.
130 (defvar mouse-avoidance-timer nil)
131
132 ;;; Functions:
133
134 (defsubst mouse-avoidance-set-pointer-shape (shape)
135   "Set the shape of the mouse pointer to SHAPE."
136   (when (boundp 'x-pointer-shape)
137     (setq x-pointer-shape shape)
138     (set-mouse-color nil)))
139
140 (defun mouse-avoidance-point-position ()
141   "Return the position of point as (FRAME X . Y).
142 Analogous to `mouse-position'."
143   (let ((edges (window-inside-edges))
144         (x-y (posn-x-y (posn-at-point))))
145     (cons (selected-frame)
146           (cons (+ (car edges)
147                    (/ (car x-y) (frame-char-width)))
148                 (+ (car (cdr edges))
149                    (/ (cdr x-y) (frame-char-height)))))))
150
151 ;(defun mouse-avoidance-point-position-test ()
152 ;  (interactive)
153 ;  (message (format "point=%s mouse=%s"
154 ;                  (cdr (mouse-avoidance-point-position))
155 ;                  (cdr (mouse-position)))))
156
157 (defun mouse-avoidance-set-mouse-position (pos)
158   ;; Carefully set mouse position to given position (X . Y)
159   ;; Ideally, should check if X,Y is in the current frame, and if not,
160   ;; leave the mouse where it was.  However, this is currently
161   ;; difficult to do, so we just raise the frame to avoid frame switches.
162   ;; Returns t if it moved the mouse.
163   (let ((f (selected-frame)))
164     (raise-frame f)
165     (set-mouse-position f (car pos) (cdr pos))
166     t))
167
168 (defun mouse-avoidance-too-close-p (mouse)
169   "Return t if mouse pointer and point cursor are too close.
170 MOUSE is the current mouse position as returned by `mouse-position'.
171 Acceptable distance is defined by `mouse-avoidance-threshold'."
172   (let* ((frame (car mouse))
173          (mouse-y (cdr (cdr mouse)))
174          (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
175     (or tool-bar-lines
176         (setq tool-bar-lines 0))
177     (if (and mouse-y (< mouse-y tool-bar-lines))
178         nil
179       (let ((point (mouse-avoidance-point-position))
180             (mouse-x (car (cdr mouse))))
181         (and (eq frame (car point))
182              (not (null mouse-x))
183              (< (abs (- mouse-x (car (cdr point))))
184                 mouse-avoidance-threshold)
185              (< (abs (- mouse-y (cdr (cdr point))))
186                 mouse-avoidance-threshold))))))
187
188 (defun mouse-avoidance-banish-destination ()
189   "The position to which Mouse-Avoidance mode `banish' moves the mouse.
190 You can redefine this if you want the mouse banished to a different corner."
191   (let* ((pos (window-edges)))
192     (cons (- (nth 2 pos) 2)
193           (nth 1 pos))))
194
195 (defun mouse-avoidance-banish-mouse ()
196   ;; Put the mouse pointer in the upper-right corner of the current frame.
197   (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
198
199 (defsubst mouse-avoidance-delta (cur delta dist var min max)
200   ;; Decide how far to move in either dimension.
201   ;; Args are the CURRENT location, the desired DELTA for
202   ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
203   ;; in distance allowed, and the MIN and MAX possible window positions.
204   ;; Returns something as close to DELTA as possible within the constraints.
205   (let ((L1 (max (- min cur) (+ (- dist) (- var))))
206         (R1                  (+ (- dist)    var ))
207         (L2                  (+    dist  (- var)))
208         (R2 (min (- max cur) (+    dist     var))))
209     (if (< R1 (- min cur)) (setq L1 nil R1 nil))
210     (if (> L2 (- max cur)) (setq L2 nil R2 nil))
211     (cond ((and L1 (< delta L1)) L1)
212           ((and R1 (< delta R1)) delta)
213           ((and R1 (< delta 0)) R1)
214           ((and L2 (< delta L2)) L2)
215           ((and R2 (< delta R2)) delta)
216           (R2)
217           ((or R1 L2))
218           (t 0))))
219
220 (defun mouse-avoidance-nudge-mouse ()
221   ;; Push the mouse a little way away, possibly animating the move.
222   ;; For these modes, state keeps track of the total offset that we've
223   ;; accumulated, and tries to keep it close to zero.
224   (let* ((cur (mouse-position))
225          (cur-frame (car cur))
226          (cur-pos (cdr cur))
227          (pos (window-edges))
228          (wleft (pop pos))
229          (wtop (pop pos))
230          (wright (pop pos))
231          (wbot (pop pos))
232          (deltax (mouse-avoidance-delta
233                   (car cur-pos) (- (random mouse-avoidance-nudge-var)
234                                    (car mouse-avoidance-state))
235                   mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
236                   wleft (1- wright)))
237          (deltay (mouse-avoidance-delta
238                   (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
239                                    (cdr mouse-avoidance-state))
240                   mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
241                   wtop (1- wbot))))
242     (setq mouse-avoidance-state
243           (cons (+ (car mouse-avoidance-state) deltax)
244                 (+ (cdr mouse-avoidance-state) deltay)))
245     (if (or (eq mouse-avoidance-mode 'animate)
246             (eq mouse-avoidance-mode 'proteus))
247         (let ((i 0.0)
248               (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
249           (setq mouse-avoidance-animating-pointer t)
250           (while (<= i 1)
251             (mouse-avoidance-set-mouse-position
252              (cons (+ (car cur-pos) (round (* i deltax)))
253                    (+ (cdr cur-pos) (round (* i deltay)))))
254             (setq i (+ i incr))
255             (if (eq mouse-avoidance-mode 'proteus)
256                 (mouse-avoidance-set-pointer-shape
257                  (mouse-avoidance-random-shape)))
258             (sit-for mouse-avoidance-animation-delay))
259           (setq mouse-avoidance-animating-pointer nil))
260       (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
261                                                 (+ (cdr (cdr cur)) deltay))))))
262
263 (defun mouse-avoidance-random-shape ()
264   "Return a random cursor shape.
265 This assumes that any variable whose name begins with x-pointer- and
266 has an integer value is a valid cursor shape.  You might want to
267 redefine this function to suit your own tastes."
268   (if (null mouse-avoidance-pointer-shapes)
269       (progn
270         (setq mouse-avoidance-pointer-shapes
271               (mapcar (lambda (x) (symbol-value (intern x)))
272                       (all-completions "x-pointer-" obarray
273                                        (lambda (x)
274                                           (and (boundp x)
275                                                (integerp (symbol-value x)))))))
276         (setq mouse-avoidance-n-pointer-shapes
277               (length mouse-avoidance-pointer-shapes))))
278   (nth (random mouse-avoidance-n-pointer-shapes)
279        mouse-avoidance-pointer-shapes))
280
281 (defun mouse-avoidance-ignore-p ()
282   (let ((mp (mouse-position)))
283     (or executing-kbd-macro            ; don't check inside macro
284         (null (cadr mp))               ; don't move unless in an Emacs frame
285         (not (eq (car mp) (selected-frame)))
286         ;; Don't do anything if last event was a mouse event.
287         ;; FIXME: this code fails in the case where the mouse was moved
288         ;; since the last key-press but without generating any event.
289         (and (consp last-input-event)
290              (symbolp (car last-input-event))
291              (let ((modifiers (event-modifiers (car last-input-event))))
292                (or (memq (car last-input-event)
293                          '(mouse-movement scroll-bar-movement
294                            select-window switch-frame))
295                    (memq 'click modifiers)
296                    (memq 'double modifiers)
297                    (memq 'triple modifiers)
298                    (memq 'drag modifiers)
299                    (memq 'down modifiers)))))))
300
301 (defun mouse-avoidance-banish ()
302   (if (not (mouse-avoidance-ignore-p))
303       (mouse-avoidance-banish-mouse)))
304
305 (defun mouse-avoidance-exile ()
306   ;; For exile mode, the state is nil when the mouse is in its normal
307   ;; position, and set to the old mouse-position when the mouse is in exile.
308   (if (not (mouse-avoidance-ignore-p))
309       (let ((mp (mouse-position)))
310         (cond ((and (not mouse-avoidance-state)
311                     (mouse-avoidance-too-close-p mp))
312                (setq mouse-avoidance-state mp)
313                (mouse-avoidance-banish-mouse))
314               ((and mouse-avoidance-state
315                     (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
316                (if (and (eq (car mp) (selected-frame))
317                         (equal (cdr mp) (mouse-avoidance-banish-destination)))
318                    (mouse-avoidance-set-mouse-position
319                     ;; move back only if user has not moved mouse
320                     (cdr mouse-avoidance-state)))
321                ;; but clear state anyway, to be ready for another move
322                (setq mouse-avoidance-state nil))))))
323
324 (defun mouse-avoidance-fancy ()
325   ;; Used for the "fancy" modes, ie jump et al.
326   (if (and (not mouse-avoidance-animating-pointer)
327            (not (mouse-avoidance-ignore-p))
328            (mouse-avoidance-too-close-p (mouse-position)))
329       (let ((old-pos (mouse-position)))
330         (mouse-avoidance-nudge-mouse)
331         (if (not (eq (selected-frame) (car old-pos)))
332             ;; This should never happen.
333             (apply 'set-mouse-position old-pos)))))
334
335 ;;;###autoload
336 (defun mouse-avoidance-mode (&optional mode)
337   "Set cursor avoidance mode to MODE.
338 MODE should be one of the symbols `banish', `exile', `jump', `animate',
339 `cat-and-mouse', `proteus', or `none'.
340
341 If MODE is nil, toggle mouse avoidance between `none' and `banish'
342 modes.  Positive numbers and symbols other than the above are treated
343 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
344
345 Effects of the different modes:
346  * banish: Move the mouse to the upper-right corner on any keypress.
347  * exile: Move the mouse to the corner only if the cursor gets too close,
348      and allow it to return once the cursor is out of the way.
349  * jump: If the cursor gets too close to the mouse, displace the mouse
350      a random distance & direction.
351  * animate: As `jump', but shows steps along the way for illusion of motion.
352  * cat-and-mouse: Same as `animate'.
353  * proteus: As `animate', but changes the shape of the mouse pointer too.
354
355 Whenever the mouse is moved, the frame is also raised.
356
357 \(see `mouse-avoidance-threshold' for definition of \"too close\",
358 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
359 definition of \"random distance\".)"
360   (interactive
361    (list (intern (completing-read
362                   "Select cursor avoidance technique (SPACE for list): "
363                   '(("banish") ("exile") ("jump") ("animate")
364                     ("cat-and-mouse") ("proteus") ("none"))
365                   nil t))))
366   (if (eq mode 'cat-and-mouse)
367       (setq mode 'animate))
368   (if mouse-avoidance-timer
369       (cancel-timer mouse-avoidance-timer))
370   (setq mouse-avoidance-timer nil)
371
372   ;; Restore pointer shape if necessary
373   (if (eq mouse-avoidance-mode 'proteus)
374       (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
375
376   ;; Do additional setup depending on version of mode requested
377   (cond ((eq mode 'none)
378          (setq mouse-avoidance-mode nil))
379         ((or (eq mode 'jump)
380              (eq mode 'animate)
381              (eq mode 'proteus))
382          (setq mouse-avoidance-timer
383                (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
384          (setq mouse-avoidance-mode mode
385                mouse-avoidance-state (cons 0 0)
386                mouse-avoidance-old-pointer-shape
387                (and (boundp 'x-pointer-shape) x-pointer-shape)))
388         ((eq mode 'exile)
389          (setq mouse-avoidance-timer
390                (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
391          (setq mouse-avoidance-mode mode
392                mouse-avoidance-state nil))
393         ((or (eq mode 'banish)
394              (eq mode t)
395              (and (null mode) (null mouse-avoidance-mode))
396              (and mode (> (prefix-numeric-value mode) 0)))
397          (setq mouse-avoidance-timer
398                (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
399          (setq mouse-avoidance-mode 'banish))
400         (t (setq mouse-avoidance-mode nil)))
401   (force-mode-line-update))
402
403 ;; Most people who use avoid mode leave it on all the time, so it's not
404 ;; very informative to announce it in the mode line.
405 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
406 ;;    (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
407 ;;                               minor-mode-alist)))
408
409 ;; Needed for custom.
410 (if mouse-avoidance-mode
411     (mouse-avoidance-mode mouse-avoidance-mode))
412
413 ;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
414 ;;; avoid.el ends here
415
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